TangoBunny

@tangopunk.com

https://bsky.app/profile/tangopunk.com Author of TangoPunk Gaming Zine - https://www.patreon.com/TangoPunk ( Verification link at https://www.patreon.com/tangopunk/about ) 🔞 - I cover video games of all genres, including adult ones.

Mars Special, developed by 3.5-Inch-Dō and published by LL Palace, has now been translated into English with a bugfix! (Also, it's my birthday today!) It's a UFO Catcher game for the PC-9801. It has an adult CG gallery so it's for subscribers-only. https://tangopunk.com/

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I managed to beat pachinko machine number 5 in Pachinko Time! I know I’ll forget the significance of this in the future, so to remind myself whenI look back on my posts: Setting 48, this machine clears a path!

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Sailor Moon (Game Boy) fantranslation updated! v1.1 adds a new level skip feature independent of the invincibility cheat mode. Pause the game, hold Left, and press Select to warp to the next scene, even without the invincibility cheat mode. www.patreon.com/Tang...

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It's out! A full English patch for Bishoujo Senshi Sailor Moon for the Game Boy. Not just English translated, but an expanded charms script, the ability to access the developer debug stage select, and a brand new infinite-health and level skip cheat. www.patreon.com/Tang...

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Hareraiser: Prelude and Hareraiser: Finale. WIP of remapping it. I mapped it all years ago in Trizbort but I'm trying to get all my research back into one place again.

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Every year, there comes a point where I desperately try new ideas for Hareraiser Prelude and Hareraiser Finale. Now I'm ending up trying to force a list of 80 words into poetic structure and overthinking how (Ken) Thomas's brother might represent Dugald Thompson.

I've been dabbling with creating maps for the first Sailor Moon game released on the Game Boy. I've only done Stage 1 so far, but I'm pretty happy with it! In-game the view is zoomed in so you barely see any of the road, and it was harder to stitch together than I expected.

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I was about to question the use of straight lines on artwork for a succubus, but at least it drew my attention enough to the card art to notice the Culdcept Begins language is a simple alphabet cipher!

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The backgrounds look great in Culdcept Begins. The characters and monsters… well, I’ll get used to them, but they feel more like flat pictures than actual characters.

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It’s Culdcept Begins Day! It seems I was supposed to get some kind of early purchase code, but either they forgot to send the email, or it’s not on the UK eShop yet.

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Interactive Fiction parody from ‘How to be a Complete Bastard’ by Adrian Edmondson, which received its own computer game. I thought it would be timely with England and Argentina at the World Cup semifinals.

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