Typhoon Dragoon now has controller support, and a revamped combat UI to match! It already feels much more satisfying to test!!! #gamedev #indiegame #godot #jrpg
Tanjou | 誕生
@tanjou.bsky.social
世界は豊かに、そして美しく (ノ^ヮ^)ノ*: ・゚ Tending to the field of hopes and dreams. 🇧🇷 in 🇯🇵 Making @typhoondragoon.bsky.social and @slightlyhaunted.bsky.social tanjou.typhoondragoon.com
I was recently told that Typhoon needs the most indispensable JRPG feature of all: A fishing minigame. 🎣 It’s a tempting proposition indeed… What other minigames can no JRPG live without? #gamedev #indiedev #JRPG #anime #Godot
Typhoon Dragoon is one year into development. To celebrate, I made this illustration of our three alchemical heroes standing against Edict’s Reach’s horizon. Our team is growing, with @ricardomenin.bsky.social leading 3D and #SimonSafhalter composing. Devlog is below 👇 #gamedev #godot
out now on early access! store.steampowered.com/app/952100/B...
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Back in the days of the wild west, everything was much more rudimentary and raw. Drinking water had bits in it, shoes had holes in them, and computers only had 8-bits of processing power. With limited...
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Typhoon Dragoon has been the focus of my hopes and dreams for a good while now. The project is heading for a braver and bolder phase. I made this illustration to celebrate the progress and to open the doors for what is to come. Please read and share!
Typhoon Dragoon is one year into development. To celebrate, I made this illustration of our three alchemical heroes standing against Edict’s Reach’s horizon. Our team is growing, with @ricardomenin.bsky.social leading 3D and #SimonSafhalter composing. Devlog is below 👇 #gamedev #godot
Typhoon Dragoon is one year into development. To celebrate, I made this illustration of our three alchemical heroes standing against Edict’s Reach’s horizon. Our team is growing, with @ricardomenin.bsky.social leading 3D and #SimonSafhalter composing. Devlog is below 👇 #gamedev #godot
I've been slowly working on more challenges for Typhoon while we prepare the modeling and artistic side of the game. I am looking forward to showing much more within the next six months.
Here's another demo! We're heavily inspired by Nier Automata, and we're planning a boss fight that will have several bullet hell sections in 3d environments. I've implemented 4 types of bullets with different reactions. #indiedev #gamedev #godot #3dgame #RPG #JRPG
If you have four open worlds in a game, but you can't walk from one to the other... is it still an open world game?
Here's a clip of it in action! Elemental enemies, objects, or even player weapons will be able to naturally trigger environmental reactions, like lighting up bushes with fire 😄 #godot #indiedev #gamedev #3dgame #rpg
I'm slowly but surely implementing the elemental system I created in the world environment and not just combat. By the game's release I would like for the element system be part of the living, breathing world of Typhoon Dragoon. Excuse the ugly ass 3D for now 😃
I'm slowly but surely implementing the elemental system I created in the world environment and not just combat. By the game's release I would like for the element system be part of the living, breathing world of Typhoon Dragoon. Excuse the ugly ass 3D for now 😃
Howdy! Alongside @typhoondragoon.bsky.social’s new homepage, I finally made my own portfolio website too! From now on, I’ll use it as my personal hub! It even has a small blog too! Link in the reply!
A lot still has to evolve, but the skeleton is moving and hopefully I can show more in the next few months.
The visuals are still placeholder: basic procedural/IK animation, Mixamo, and a temporary model, but this is the first time I’m showing the actual combat rhythm publicly: attack cadence, elemental logic, battle log feedback, camera flow, and movement during combat. +++
Devlog time! Raw combat simulator footage from Typhoon Dragoon. This is our playable character only, fighting a dummy enemy that will be in the game while testing Dragoon and Typhoon stances. More below...
Typhoon Devlog! A huge chunk of our combat system is already done, at least for our main playable character. I am looking forward to showcase more of the game soon.
Devlog time! Raw combat simulator footage from Typhoon Dragoon. This is our playable character only, fighting a dummy enemy that will be in the game while testing Dragoon and Typhoon stances. More below...
Typhoon Devlog! A huge chunk of our combat system is already done, at least for our main playable character. I am looking forward to showcase more of the game soon.
Devlog time! Raw combat simulator footage from Typhoon Dragoon. This is our playable character only, fighting a dummy enemy that will be in the game while testing Dragoon and Typhoon stances. More below...
今月の紹介作品: @hihaheho.bsky.social / swandive @dokokasiradoko.bsky.social / Robot Hospice @silver978.bsky.social / 7 Days To Think About It @tunacook.bsky.social / レイチェルの思い出 @npckc.net / True Love's Curse
Coffee Talk Tokyo Review – Warm Vibes, Missing City
Coffee Talk Tokyo Review – Warm Vibes, Missing City
Coffee Talk built its reputation on a simple promise: a warm drink, a quiet night, and people who need someone to listen. Toge Productions has stretched that promise across two games and six years, and now Coffee Talk Tokyo packs the late-night counter into a suitcase and flies it east. The trip was fine, but I came away with more reservations than I expected to.
finalweapon.net
Tales of Arise Beyond the Dawn Edition (Switch 2) Review: A Great Portable RPG
Tales of Arise Beyond the Dawn Edition (Switch 2) Review: A Great Portable RPG
Tales of Arise arrived in 2021 as one of the most ambitious games in the franchise, and in my opinion, it earned every bit of the hype it had. JRPGs have been getting their due more than ever in recent years, both through the community's own outreach and through better localization in the West, and Tales, a historically respected series, chose this entry to swing for the fences.
finalweapon.net
I made the first ever public post showing some of Typhoon Dragoon in action. I would like to start making dev logs and previews of the game while developing it to gather public feedback and build a following. If any of you could share, I'd appreciate it! ❤️🔥
For ten months, Typhoon Dragoon has been under development - deep planning, lore and world building, combat systems and architecture work Recently we started the visuals. This is a humble showcase of a part of the Crimson Desert with our OST. #indiedev #godot #gamedev #rpg #3dgame #anime
Shoutout to everyone who choose to create in spite of everything