Tristan
@tbleazy.bsky.social
Aspiring pixel artist and hobbyist game developer in Seattle. Play my games at https://tbleazy.itch.io/! He/him 🏳️🌈🐻✌️
I was so happy with the little animations I came up with for this fast little platformer game. It took first place in the most recent Alchemy Jam! tbleazy.itch.io/railed/devlo...
#1 winner in Alchemy Jam!
Oh, yeah! We've cooked up a fresh, new update for Railed to celebrate winning first place in Alchemy Jam #9 🏆!!! The game now features a brand new tutorial level, new music tracks by Jackson Cordes...
tbleazy.itch.io
Been heads down doing programming for NES Jam the past week and a half and it’s been so different solely focusing on the coding aspect rather than trying to balance both art and coding. I’ve definitely been able to get deeper here than I have with other projects, but I miss pushing all the pixels 😂
I really loved this one in particular!
okay here's my queer media list! 1. Between Two Fires by Christopher Buehlman truly harrowing medieval horror featuring a teenage girl with strange abilities and an inscrutable mission, and the fallen soldier + gay alcoholic priest trying to help her navigate a plague-ridden 1300s france
First pixel daily in a few! Today's theme is #android, #pixel_dailies @pixeldailies.bsky.social
Spent the weekend and a little bit of this week so far working on smooth, near pixel perfect zoom in one of my low resolution pixel art games. What a change! Will hopefully get the rest of the kinks out to share something soon.
Light It Up: now with anti-slip platforms! tbleazy.itch.io/light-it-up/...
Light It Up: now with anti-slip platforms!
Elena and Edison have been hard at work on the next chapter! However, none of us wanted to delay publishing a bug fix that adds anti-slip surfaces to the moving platforms in the first level. In the or...
tbleazy.itch.io
Slime Time took first place in Alchemy Jam #8! A new release is out with an improved ending and more. tbleazy.itch.io/slime-time/d...
I really liked how some of these little vignettes came out, too.
It's also time for a little break from jamming and getting back to my regular projects and other adventures in pixel art. I'm so excited to keep pushing forward on more content for Light It Up.
Another jam entry wrapped up! Slime Time is a platform puzzle game with over 750 frames of hand-drawn and animated pixel art. Plus an amazing OST by Jackson Cordes. tbleazy.itch.io/slime-time
Slime Time by tbleazy
Pilot your robot while platforming and solving puzzles to stop the slimes at their source!
tbleazy.itch.io
tbleazy.itch.io/zip-zap is live! Featuring fast-paced platforming action similar to Sonic the Hedgehog and an amazing, new OST by @arcdar.bsky.social #pixelart #gamedev #indiedev #godot
Zip Zap by tbleazy, Darya | arcdar
Gotta go fast!
tbleazy.itch.io
4 days until the start of B1T Jam 4: itch.io/jam/b1t-jam-4 ... special thanks to all our sponsors for offering prizes 😊 (B1T Jam is a 1-bit themed game development jam) #B1TJam #gamedev #gamejam
Today's adventure in #PixelArt and animation included a new trap door for the game. So many new puzzle elements and ideas coming into existence this weekend!
Made some nice progress implementing a new puzzle feature in Light It Up today for the next chapter! #ScreenshotSaturday #IndieDev #PixelArt #Godot tbleazy.itch.io/light-it-up
What are some ways that folks have found success in promoting their games on itch.io?
What is the hardest part of game dev and why is it getting the camera to feel right???
@pixquare-app.bsky.social I’m loving the app for iPad, but I have a question! Can I drag/move animation cels from frame to frame or from one layer to another with drag and drop? I couldn’t figure it out and ended up copying and pasting each cel of an animation I was working on to move it.
Incredibly happy with the game dev progress today. I started wiring up the levels to use the new trigger system I built, replacing a complicated mess of spaghetti code strewn across all of my levels and entities with a much more robust and flexible node-based approach. #godot
I need to follow more #godot devs on here. Who should I be following? 👀
I started refactoring the triggering/event system in my most recent game, and it's been way more fun than I could have ever imagined. I have so many new puzzle ideas that are already possible with what I've done so far and I'm only maybe halfway finished? Components in #Godot are the way.
Small sprite, big blast #UltimateAttack #pixelart #pixel_dailies @pixeldailies.bsky.social
Got PR previews working for my web game dev workflow with Godot. Now each time I open a new PR against my project I can preview the build before merging and publishing to itch 🎉