T-Bone's ROM-Hack News & Updates

@tbonebutanalt.bsky.social

An alternate account full of topics around ROM-Hacking and modding and stuff for video games. main: https://bsky.app/profile/nesyoshi.bsky.social

i've been looking back at my old nes mario world hack i started in 2024 and haven't touched since early 2025 and have been wanting to continue working on it i put together this concept art that i wanna use in the rom to replace the JY company easter egg with the head of T-Bone

Bild

i've thought about renaming my "T-Bone112244" and "T-Bone3063" usernames to something like "NESYoshi" due to how much i like and know about the nes and snes plus the fact i've made a lot of romhacks of games of the same consoles

this is funny but ever since i had that dream i've been thinking of different concepts on how nes mario maker could work nsmbu could be replaced with lost levels and smb2 could be the "extra game style" the rom would also use sram so you can save levels and replay them in a coursebot-like menu

T-Bone's ROM-Hack News & Updates@tbonebutanalt.bsky.social · last mo.

i had this dream last night that someone made an nes version of mario maker that removed nsmbu and 3d world and replaced smw with the hummer team bootleg version but kept smb1 and smb3 the same and the level making system worked similar to wrecking crew's level editor ...potential nes romhack idea?

i had this dream last night that someone made an nes version of mario maker that removed nsmbu and 3d world and replaced smw with the hummer team bootleg version but kept smb1 and smb3 the same and the level making system worked similar to wrecking crew's level editor ...potential nes romhack idea?

i'm restarting the sonic 1 sprite hack for sonic 2 because i think i've found more stuff i can do and plus i don't really like how the old version turned out. currently i don't have them being used in-game right now but the sprites are in the rom. the signpost and hud icon are also finished for now.

the signpost and hud icon finished in-game. palette and sonic sprites haven't been used yet but i'm working on them.proof the sonic 1 sprites exist in the sonic 2 romme coding s1 sonic in, these are just the sprites and i still need to start porting the mappings.

My copy of Super Mario RPG was not the correct version for your patch. Here's a minute of the other SNES games running. I'll test others later. I'm using Krix FX Pak Pro and SNES model SNS-001