hello my talk is online now and you can watch it www.youtube.com/watch?v=UxGx... (it's pretty good IMHO)
Implicit Surfaces & Independent Research
YouTube video by Matt Keeter
youtube.com
Thomas Hooper
@tdhooper.bsky.social
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
hello my talk is online now and you can watch it www.youtube.com/watch?v=UxGx... (it's pretty good IMHO)
Implicit Surfaces & Independent Research
YouTube video by Matt Keeter
youtube.com
I've written an article for my webpage on how the raymarcher for The Gunk was made! jarllarsson.github.io/gen/gunkraym... #gamedev #xbox #gp #graphicsprogramming #rendering #unreal
Raymarching The Gunk
How the raymarched slime was developed for the game The Gunk.
jarllarsson.github.io
One of the tedious aspects of modeling SDFs with raw shader code is adjusting the position of objects, so I'm adding transform gizmos into my tool They write changes directly to the shader on disk, so I don't need an external object hierarchy tdhooper.github.io/offline-shad...
This one's from 2020, one again created entirely with a raymarching shader www.youtube.com/watch?v=ACqg... This time I'll talk about seamless camera movement...
Bloom 💀
YouTube video by tdhooper
youtube.com
Our new Radiozoa jewelry collection and Patreon sculptures build on our work designing structures with anisotropic centroidal Voronoi diagrams. Here’s a deep dive thread on what that means and how we generate these forms. n-e-r-v-o-u-s.com/shop/line.ph... 🧵
Let's post some old work with a little behind-the-scenes This loop, Fractal Polycephaly, won the 2019 Revision Demoparty animated GIF competition It's rendered entirely within a raymarching shader, there's no polygonal geometry
Hi Bluesky! With the sudden closure of Jumpship, I'm looking for a new role I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)