THAC0 with Advantage

@thac0withadvantage.bsky.social

Ang and Jared are two old friends who love talking about RPGs and D&D, so they might as well record it as a podcast! All the Links - https://thac0wa.carrd.co/

Make failure tangible to your game. When the rolls go pear shaped add a twist, make the player make a hard choice, pull out the drama. Make sure things move forward to the next beat in play. Classic example. The crew comes upon a locked door. The thief goes to pick...#DnD #TTRPG 1/5

RPG Adventure Design Tip. Keep notes on what worked. You write your scenarios. You play your scenarios. Take some time to reflect on your scenarios. Ask yourself questions. Did this do what I wanted it to do? Did my encounter feel like it was the right challenge...#DnD #TTRPG 1/3

#ttrpg adventure design tip. Layer multiple goals. Competing priorities force tough decisions and create dynamic play. Keep it to 2-3 goals at a time as to not overwhelm yourself or your players decision making. Your bards desire to end the Necromancer vs your fighters need to learn... 1/2 #dnd

RPG Adventure Design Tip. Bake Random encounters into your adventures. If you can make them connected to the situation, theme, or tone they'll feel like they belong. The worms you put as a clue at the scene of the crime are just inspiration for Kysuss zombies and purple worms to show up. #DnD #TTRPG

RPG Adventure Design Tip. Give yourself options in scenes. Provide yourself a variety of ways to resolve conflict in scenes so you can vary your pacing. If a conflict can be resolved by action, conversation, or discovering information, then you can usher in a rhythm that fits your group. #DnD #TTRPG

Adventure Design Tip. I love Including moral complexity in games. When every side has reasons, choices become memorable. Villains don’t think they're the villain a lot of the time, and they like to justify their actions because of personal reasons. Often these are personal reasons... #DnD #TTRPG 1/2

RPG Adventure Design Tip: Start with a situation, not a story. A conflict, mystery, or problem gives players freedom to shape the outcome. It's worth knowing what the problem is, where it'll go if not dealt with, and ways to involve the PCs. Leave everything else you can to the PCs. #DnD #TTRPG

Thac0 with Advantage 88. It’s A Major Reward Not every great RPG reward is gold in a sack. This episode is about the rewards that live between treasure and story: titles, supernatural gifts, followers, new responsibilities, and yes, maybe even a brand new puppy. polygamero.us/thac0-with-a...

Thac0 with Advantage 88. It’s A Major Reward – Polygamerous Podcast Network

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D told us we’re high enough level to build a podcast and…

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