Went outside to touch grass and accidentally had an emotion. Now I’m rethinking my entire NPC behavior system. Blog about it if you want to suffer with me: www.beccabear.com/touching-gra... #gamedev #indiedev
beccabear.com
Becca Bear
@thebeccabear.bsky.social
Indie video game dev, digital artist, gamer, professional nerd based in LA 🤓 For updates on my game, check out my blog (www.beccabear.com)
Went outside to touch grass and accidentally had an emotion. Now I’m rethinking my entire NPC behavior system. Blog about it if you want to suffer with me: www.beccabear.com/touching-gra... #gamedev #indiedev
beccabear.com
Too many indie games look like they were stitched together from five asset packs and a dream. The soul is in the seams. Make weird choices. Leave fingerprints. #GameDev #IndieDev #Worldbuilding #GameDesign www.beccabear.com/the-human-fi...
beccabear.com
Gaming as an adult is 10% combat, 90% deciphering ancient runes I scrawled in a notebook six weeks ago: “Need key. Don’t trust Greg.” Who the hell is Greg. #VideoGames #Gaming #GirlGamer
Game dev is spending 100 hours making a game and 0 hours playing any then wondering why your design feels like it was made by a sleep-deprived robot who’s never felt joy. #GameDev #IndieDev #DevHumor www.beccabear.com/just-pick-up...
beccabear.com
Solo game dev is amazing: full creative control, no compromises, you get to build exactly what you want. But it also sucks—no external feedback loop, no one to check your decisions, and the echo chamber gets loud. Pure freedom, pure isolation. #IndieDev #GameDev www.beccabear.com/the-echo-cha...
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Been thinking a lot about how solo game dev is equal parts exhaustion and quiet triumph. No one warns you how long it really takes. Or how good it feels when you push through anyway. #GameDev #IndieDev www.beccabear.com/the-long-lon...
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Working on a sim game is great because you start with “let's model a simple ecosystem” and end up three weeks deep in a spreadsheet arguing with yourself about how fast fictional grass should grow. #GameDev #IndieDev #SimulationGames #VideoGames www.beccabear.com/control-chao...
Control, Chaos, and Clean Lines - Becca Bear
There’s a particular satisfaction in simulation games that’s hard to articulate but…
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I love starting new assets because it means I can quietly pretend the old ones don’t exist. Growth is real, but so is denial. It’s called balance. #IndieDev #GameDev #VideoGames #IndieGameDev www.beccabear.com/the-art-of-l...
The Art of Letting Bad Assets Stay - Becca Bear
Making your own game assets is a special kind of emotional rollercoaster.
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The real final boss of game dev isn’t scope creep, it’s getting halfway through your project and suddenly deciding you need to make three other completely different games instead. #IndieDev #GameDev #VideoGames #IndieGameDev
Turns out “Game Dev” mostly means drawing plants in Procreate, yelling at a Kanban board, and using Final Cut like it’s an animatic tool. Unity is just where everything goes to break. #IndieDev #GameDev #VideoGames www.beccabear.com/this-isnt-in...
This Isn’t in the Tutorials - Becca Bear
I think a lot about the weird collection of tools I use…
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Game dev is just repeatedly rebuilding the universe because one pixel looked wrong. I’ve forgotten what fun is, but at least my procedural trees die of loneliness realistically now. #IndieGameDev #IndieDev #GameDev #VideoGames
Finally hit the part of solo dev where my brain isn’t a good enough project management tool. Turns out "I’ll remember that" is a lie. #IndieGameDev #GameDev #IndieDev #VideoGames #Gamer www.beccabear.com/when-the-duc...
When The Duct Tape Fails - Becca Bear
There’s a phase in solo game development where the duct tape starts…
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AAA pricing going up and everyone’s acting like gaming is dying. Buddy, you’ve just been ignoring the Steam indie tab. #VideoGames #IndieDev #GameDev #Gaming #Steam
Game dev is slow bc it’s basically like building a house while the blueprints are still being sketched, the foundation keeps asking for redesigns, and the plumbing insists it’s a dragon now. And one guy added “just a little water ripple” and now the engine is on fire. #IndieDev #GameDev #DevHumor
Just had a genius idea for a new game mechanic. Dropped everything to prototype it. Now I have three half-finished systems, zero gameplay, and a folder named “Final_Final_Prototype_v6” that crashes on load. Game dev’s going great. #GameDev #IndieDev #VideoGames #DevHumor
Trying to make an indie game in 2025 is like trying to build a treehouse during a hurricane. With no ladder. And the tree’s on fire. But like… the vibes are immaculate #IndieDev #GameDev #VideoGames www.beccabear.com/its-all-a-be...
It's All A Beautiful Wreck - Becca Bear
There’s this weird moment that keeps happening lately. I’ll be mid-scroll, doom-looping…
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Game dev is just a long series of "I'll figure that part out later" coming back to haunt you. This week’s lesson in design, workflow, and not dodging the tricky parts: #GameDev #IndieDev #VideoGames #GamerGirl www.beccabear.com/the-problem-...
The Problem With Later - Becca Bear
Hello friends. I hope the week has treated you well. Mine has…
beccabear.com
Game dev is basically arguing with yourself for months over problems you invented, just to impress people who’ll complain about the font size. #IndieDev #GameDev #VideoGames #IndieGameDev #Gamer
The classic Game Dev Face™ when your console throws 102847573838486 errors. #GameDev #IndieDev #VideoGames #DevHumor www.beccabear.com/the-blank-st...
Pitching my indie game to myself every morning like: “trust me, it’s going to work.” #IndieDev #GameDev #VideoGames #Gaming #DevHumor
Video games are the only art form where the audience can break the piece mid-performance— and somehow, it still has to hold together. New post: www.beccabear.com/its-just-a-g... #VideoGames #GameDev #IndieGameDev #Gaming
It's Just A Game, Until You Try To Build One - Becca Bear
It’s hard to overstate how absurdly difficult video game development is. People…
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Just spent 3 hours fixing a bug caused by a typo in a variable name I made 3 weeks ago. I am both the arsonist and the firefighter in this game dev journey. #IndieGameDev #GameDev #IndieDev #VideoGames
Indie game dev is just toggling between “this is genius” and “why did I think I could do this” 37 times a day, powered solely by coffee and delusion. #IndieGameDev #GameDev #DevHumor #VideoGames
Game dev is humbling. Wrecked myself trying to get ingredient dragging to work. Spent days messing with colliders, physics layers, raycasts. Deleted everything. Started over. Now it works perfectly because I did… almost none of that. #IndieDev #GameDev #VideoGames www.beccabear.com/drag-drop-di...
Drag, Drop, Disaster - Becca Bear
Hello friends! I hope you’ve had a wonderful week. Apologies for missing…
beccabear.com
Being a solo indie dev is great because you get to be the programmer, artist, designer, marketer, community manager, and QA tester all at once. It’s also terrible because you get to be the programmer, artist, designer, marketer, community manager, and QA tester all at once. #GameDev #IndieGameDev
Game development is just repeatedly replacing “temporary” assets until they ship with the game. #GameDev #IndieDev #VideoGames #Gamer
Game dev is just carefully crafting a bug, then spending months pretending it was a feature. #DevHumor #GameDev #IndieDev #IndieGameDev #VideoGames
Our many thoughts and prayers go out to the code we wrote at 3 AM that is somehow the only thing keeping the game from crashing. #GameDev #IndieGaming #IndieDev #VideoGames #DevHumor
Game dev is just repeatedly thinking, “This should be easy,” and then spending three days debugging why it isn’t. #DevHumor #GameDev #IndieDev #IndieGameDev