Got equipping/unequipping and the equipment menu up and running! #indiedev #godot #gamedev #jrpg #runerianchronicles
Implemented hopping over small gaps! this will probably have some pretty big implications on puzzle mechanics most likely! #indiedev #godot #gamedev #jrpg #runerianchronicles
Some menu aesthetic tweaks to welcome in colorful portrait backgrounds. #jrpg #gamedev #godot #runerianchronicles #indiedev
Here's a look at a dungeon in progress! Some puzzle mechanics and party banter! #indiedev #godot #gamedev #jrpg #runerianchronicles
Enemies spawning dynamically, and Syrus' new Whirlrend attack in game! #indiedev #godot #gamedev #jrpg #runerianchronicles
Syrus' "Whirlrend" skill. Spin around and slice your foes. #runerianchronicles #indiedev #jrpg #gamedev #godot
We've started to implement our main menu! Next major feature is going to be a cutscene system! #indiedev #godot #gamedev #jrpg #runerianchronicles
A good amount of work done on outside of battle enemy behaviors, it's starting to come together! #indiedev #godot #gamedev #jrpg #runerianchronicles
TwoPillarsGames is making TERRORSTORM: Ground Zero, a solo-developed FPS survival horror game with Soulslike-inspired combat. ☠️ See more: www.reddit.com/r/UnrealEngi... #gamedev #indiegame #indiedev #ue5
I finally got some rule-based enemy AI going, with a couple of added moves. It's starting to feel like an actual fight! The art department's gonna have some catching up to do with some animations! #indiedev #godot #gamedev #jrpg #runerianchronicles
Hollow Metric has less friction You can now use the break-even calculator without creating an account. Enter your costs, price, refunds, tax withholding, and publisher split. Calculate first. Save only when you want to keep it. hollowmetric.com #indiedev #gamedev #solodev #buildinpublic
Hollow Metric | Launch planning for indie game developers
Launch planning, break-even modeling, and pricing analysis for indie developers making launch decisions.
hollowmetric.com
Howdy folks! Due to some technical issues (dang ram is expensive nowadays), I've been out of commission for a while. However @overworldstudios.bsky.social is back! We've since implemented things like items, status effects, and an aggro system! #indiedev #godot #gamedev #jrpg #runerianchronicles
Well, the party system is coming together pretty nicely; it took me longer than I care to admit to get the party members following in an acceptable fashion! #indiedev #godot #gamedev #jrpg #runerianchronicles
Meet Dash! She'll pummel her foes with a barrage of punches at lightning speed! #pixelart #godot #runerianchronicles #jrpg
Syrus' character panel is now updating properly, with some extra flourish! #godot #indiedev #gamedev #runerianchronicles
Enemies attacking, damage being dealt and taken, and end of battle state in! it's been a productive morning! I have a mountain of little polish tasks to do to get this looking perfect though! #godot #jrpg #gamedev #indiedev #runerianchronicles
After a brief break, back to work on battles! It's starting to take shape! #godot #gamedev #indiedev #jrpg #runerianchronicles
Man the worst thing about a side project is whenever you just want to sit down and work on it but have "real life" junk to deal with! That refactor will have to wait a little bit longer 😩 #gamedev #indiedev #runerianchronicles #ihatemondays
A friend of mine is doing a daily comic series, check it out!
Day 1
Meet Flak, ready to protect his allies and dole out some axe justice. #pixelart #godot #runerianchronicles
Early morning game development anyone? Shout-out to @snowstriker.bsky.social for some great feature specs. #godot #runerianchronicles #jrpg #gamedev #overworldstudios
Some idle animations for our little slime enemy! Meet the 'Slop'. #pixelart #runerianchronicles #godot
A fun closeup on Syrus' sword. Charge away! #pixelart #runerianchronicles
Check out this little prototype game we did over at @overworldstudios.bsky.social , It was supposed to be a cross between the old Arcade/NES games Jackal and Master Blaster! Do y'all think we should continue it? #godot #retro #gamedev