The Fox Knocks

@thefoxknocks.com

I make games, focusing on incremental/idle games now. https://store.steampowered.com/app/3505770/Kin_and_Quarry/

Checked in on Twitter out of curiosity. Yep, still have the blue checkmark. I paid for it for one month for advertising purposes then blocked them from charging my card ever again because I couldn't find out how to cancel. It's apparently coded so badly that I now just get to have it for free.

I challenge all game devs to play their games at default settings with 100% Windows Volume. If it's too loud, you now understand what people suffer when they open your game for the first time so please for the love of everything, start with your game volume being low by default instead.

PSA: Nomad Idle will never be available on mobile (Android/iOS). Some bad actors have stolen the game and uploaded. If you bought the game on mobile, leave a review saying it's a scam and reach out to Apple/Google for refund. Apple is pretty much refusing to take them down. Terrible company.

I'm starting to notice a trend of incremental games and lo-fi music. Anyone that play idle games have an opinion on this? I'm thinking it's because idle games are typically a pretty chill experience, and by nature of it being idle, you want something that's more background-sounding? Thoughts?

I don't mean to brag, but I'm genuinely stoked. Back on Trending Free on Steam and now the Demo is reaching heights I never thought I'd ever see. Been a while since I've smiled quite like this.

Bild

Being able to sometimes afford commissioning pixel art is so cool, man. I sometimes scrap up some art for skill effects and stuff and it's alright, like, it's passable, I guess. But when I throw over like $20 or something to get it redone by a professional, it's always been worth it.

A trend I've noticed with popular idle games lately is that if you actually take advantage of their "idle" aspect, you sorta ruin the experience. It's certainly been an interesting observation. The current hits are barely actually idle games. They're active games you beat in less than 48 hours.

Hey @wanderbot.bsky.social, first, I apologize if this is inappropriate. Please let me know! However, I was curious to know what your stance was on getting e-mails about demos. Do you think, personally, that this is excessive? I'd imagine creators like yourself get tons of e-mails already.

@wanderbot.bsky.social Hey Wander, hypothetically speaking, let's say someone is making an idle game that's not beaten in a day or two, but also not in months/years. Somewhere in the middle, like perhaps a week or two. I've heard that content creators, in these instances, appreciate special [...]

@itch.io Can you tell me how being featured works? I realized I shot you guys an e-mail asking to be featured, if that's even a thing, but then looked at the featured list and saw I was already there (Nomad Idle) lol. I super appreciate it, but itch is a very new place for me. Anyone else know?

Making an idle game, and my biggest concern was hitting 7k wishlists. It's a bit of a magic number. It was looking like I was barely going to make it in time for my March release. I currently have 9k wishlists, and I owe a big thanks to @wanderbot.bsky.social for making a video. Super appreciated!