Why yes, my shmup did need a full mode 7 overworld system, why do you ask #pixelart #gamedev #indiedev #indiegame #shmup #gamemaker
theinfamousmrmeow
@theinfamousmrmeow.itch.io
Working on a spooky, approachable shmup, Moonbeam Mayhem! 🧙🏻♀️🔮 Play it on Itch: https://theinfamousmrmeow.itch.io/moonbeam-mayhem Wishlist on Steam: https://store.steampowered.com/app/4603160/Moonbeam_Mayhem/
My bullshit, back on it, I am. Considering mode 7 overworld for Moonbeam Mayhem! #pixelart #gamedev #indiedev #indiegame
0.4.0 - Danger & Debriefs - Moonbeam Mayhem theinfamousmrmeow.itch.io/moonbeam-may... New version up! There's now a "bookend" to your runs, if you will, in the form of this actual book that records how you did. #pixelart #indiedev #gamedev #indiegame #gamemaker
Ton of work past couple days! I got lots of feedback from folks about the difficulty curve being more of a mountain. Danger now has some elasticity, so you get less spawn dogpiling at earlier Stages, but it still ramps up through a stage. #indiedev #gamedev #pixelart #roguelite #indiegames
Just finished up the UI for items! The CT scan-y effect for the seal was a random decision that ended up being one of our favorite things we've done :) #indiegame #gamedev #godot
0.3.0 - SHOCKING MENUS - Moonbeam Mayhem theinfamousmrmeow.itch.io/moonbeam-may... SHOCKING MENUS Added Lightning Serpent Scroll. More menus, and settings options! Pause on world map! Bugs Squashed. Wyrmling enemy added. Focused on playability this release!
Little clip of Moonbeam Mayhem gameplay for #screenshotsaturday! I have a handful of segmented-type enemies planned and the green Wyrmlings here are the first test. #pixelart #indiedev #gamedev #indiegames #shmup #roguelike
Finishing up the new Lightning Serpent scroll for Moonbeam Mayhem, heavily inspired by Raiden's Noodle Laser. Throwing the Firestorm was completely unnecessary. Gotta do a gif with all 3 scrolls soon 🔥⚡❄️ #indiedev #gamedev #pixelart #shmup #indiegame
Trying to do the Raiden Toothpaste Beam for the last scroll in moonbeam mayhem. #pixelart #gamedev #indiedev #indiegames
I think that might be it haha. Blizzard Scroll damages all enemies on the screen, and turns any it defeat into Ice Blocks you can shoot to shatter into more ice-shots! #pixelart #indiedev #gamedev #shmup #indiegame #gamemaker
0.2.0 - ICE TO SEE YOU - Moonbeam Mayhem theinfamousmrmeow.itch.io/moonbeam-may... New scroll, lots of playability / sound / particle / visual feedback, and lots of small tweaks based on player feedback. Thanks a ton to everyone who has playtested so far! #gamedev #indiedev #pixelart #indiegame
0.2.0 - ICE TO SEE YOU
ICE TO SEE YOU Added Blizzard scroll. Player bullets faster. More sound feedback! Items fall slower. Lots of playability tweaks. Small display bug fixes...
theinfamousmrmeow.itch.io
Working on some vfx for the Blizzard Scroll! I think it needs to clear bullets too, or maybe convert them to YOUR bullets? (ice-spikes?) Enemies killed become Ice-Blocks? #pixelart #gamedev #indiedev #screenshotsaturday #indiegame #shmup
Pretty happy with where Moonbeam Mayhem is! You select a stage from the world map, fight through waves of shmup enemies, select upgrades, collect Familiars and consumable Scrolls in a bid to make it to the final Moon battle! #indiedev #screenshotsaturday #gamedev #pixelart #indiegame #shmup #stg
Moonbeam Mayhem demo is up on Itch io: tinyurl.com/3rmbcp6w A witchy shmup where you traverse the (flat?) world, clear stages of Moonbeast invaders, choose upgrades and prepare for the final battle on the moon! Any feedback helps a ton! #shmup #roguelike #indiegame #gamedev #gamemaker #indiedev
OK! The Witchling will get three types of scrolls, here I'm testing the Inferno scrolls, very inspired by Raiden's bombs! I think I want an elemental Fire / Storm / Ice for the 3 scrolls maybe? #pixelart #gamedev #indiedev #shmup #stg #roguelike #indiegame
0.0.1 - Hello Moon Update - Moonbeam Mayhem theinfamousmrmeow.itch.io/moonbeam-may... Patch notes! Feedback forms! MM has it all, if it all is those two things. Trying to get a feedback and iteration rhythm going, starting to use itchio as the hub! #indiegame #gamedev #indiedev #pixelart
0.0.1 - Hello Moon Update
HELLO MOON Introduced versioning! Patch notes display Made the game I was not actually versioning this game before, so I guess this is 0.0.1! Adds Patch Notes to the main menu, and a Send Feedback opt...
theinfamousmrmeow.itch.io
EYYYY! theinfamousmrmeow.github.io/asteria2/ Rigged up github actions to spit out patch notes when I update the codebase. Eventually this'll move to my raspberry pi Jenkins + theinfamousmrmeow.com Now to rig the game-client side check + update check #gamedev #indiedev
I had a sort of epiphany about this game the other night. I think its pretty alright actually, it just needs to be about 5 times as kinetic, and I need to probably abandon the deckbuilding idea. Give it more chaos, more bounce, more energy. #indiedev #gamedev #pixelart #indiegames
Back on Moonbeam Mayhem! Continuing to make the world map more grokkable. There's now some simulated gravity so you can't just fly off into the cosmos and get horrible, irrevocably lost. #pixelart #indiegames #gamedev #shmup #stg #indiedev #screenshotsaturday
Got Quest for Camelot working! Man, I despised this game as a kid. You had a save item you could use from the item menu at any time, but it costs 30 coins to use. Also it has an attract mode, for some reason. Cave tiles are not bad tho #retrogaming #gameboy #gamedev