The more I play the Sonic XG demo the more I am enjoying getting used to the mechanics. I'm only at sub-3 time now, but I'll probably keep grinding at it tonight. It's great from a speed running perspective, but I still do think it has a little too high of a skill floor to start.
The new Sonic XG Revival project looks sounds and plays great! It's cool to see a new unique take on one of the most classic fan games out there. I really enjoyed the verticality of this version of Final Fall! There's tons of alternate paths which feels great.
Starting to realize no matter how small you *think* you are scoping your game project, it's still overscoped until you know what you don't know. I thought the way I set up my stage for the Project Misty Flip demo was going to make adding graphical assets very quick and efficient... it is neither.
The demo stage for Project Misty Flip is slowly coming together! (Very slowly)
A small group of you might remember years ago seeing snippets of a fangame I was working on called Project Misty Flip. While that version is long gone, that is still the name of the fangame that I am working on and I am looking forward to finally showing some of it off publicly very soon!
Artwork of The Tornado, from 'Sonic The Hedgehog 2'.
Thought I was in the mood to play Mina the Hollower this week but after trying it for about an hour, I think it's just a little to much sensory overload for me right now, especially on a huge monitor. Might refund on Steam and buy it on Switch 2 instead for a smaller screen experience.
I have to wonder if Sonic Team had held off moving the main Sonic series to the 7th gen for just a little longer how much would have changed for Sonic in the mid 2000's. A 6th Gen '06 may have had a chance to build off of their existing toolsets and may have had a real chance to wind up solid.
I wish Sega had utilized the art style from Sonic Shuffle's promo art and opening cinematic in more than just that game. We have never seen a more accurate reproduction of Uekawa's art style in 3D officially and that really is a shame.
I've been actively working on a project for over a year now but seeing this post makes the finish line feel real for the first time. Hoping to have it ready in time!!
It's that time again! The dates for this year's SAGExpo 2026 is now up! Event takes place, September 11th - 28th 2026! A call for help and the media kit for this year's EXPO will be released in the near future! Follow us and stay tuned! www.youtube.com/watch?v=MtIV...
Can't help but wonder if this Egg Carrier concept art was where the idea of the Ark in Adventure 2 originated!
...and this...
I remember how cool this 3-issue cover spread was when I got it new. Realizing it's been very nearly 20 years since then currently has me staring blankly into the middle distance
All coming together! The cover for Archie's 'Sonic The Hedgehog' comic #163, June 2006.
I don't know how to fully articulate this opinion, but I really do feel like in a weird way Sonic Riders is a spiritual sequel to Sonic Heroes and I don't think it's just because of the speed, flight and power types but not NOT because of that either.
Perfect is the enemy of good when it comes to creative projects, but fortunately deadlines are the enemy of perfect so this thing might actually see the light of day lol
If we're sticking with post-hardcore adjacent title/boss tracks for Sonic titles, howsabout we get Saosin in there (new single was really solid and I missed them)
I need an artbook dedicated to nothing but concept art/development process to Sonic Adventure 1 and 2 in my life. It's the most fascinating era of the series aesthetically because the development of those games saw the transition from Classic to modern and I want to see that entire process!
What you see is what you get, just some never-before-seen pieces of concept art! Sonic Adventure 2 (2001)
I have been looking at how different 3D Sonic titles and fan games have approached rolling mechanics/physics recently for reference in my own project and I have so much respect for developers who have tackled it. It's an incredibly challenging mechanic to get feeling right.
Starting to come to terms with the fact that we'll probably never see an official Sonic product for April Fools inspired by Agatha Christie mystery novels again but it still sucks
I hope the Steam port of Sonic Frontiers Definitive Edition still supports existing mods and if not I hope they don't delist the original.
I'm not getting the sense that Frontiers Definitive Edition won't be a Mania + style thing where theres tons of added content and fixes. I think it's just going to be a way of announcing the Switch 2 version, bundling the dlc inside the base game and not much more. Maybe a couple extra skins at most
Where do baby hedgehogs come from? Not from company mascot contests, despite what you’ve probably heard (tho that was a thing that happened, too). How did Sonic 1 REALLY come to be? Plotting the milestones on a timeline is hard because we have so few concrete dates, but let's connect some dots 🧵
Wish it hadn't taken me until my mid-30's to commit to completing big, long-term projects when my available time is at it's least plentiful
Sega should do a Taxman/Headcannon style rebuild of Sonic 3D Blast that let's you toggle between the Genesis and Saturn version with the improvements Jon Burton added to his Director's Cut version. Is there a market for that? Who knows, but it would make *me* happy.
Had a weird desire to replay Sonic 1 again out of the blue. In 26 years of being a fan, Sonic 1 has always been my least favorite of the classics but something about the weird anxiety that comes with getting to the end of Marble Zone with 50+ rings called to me. Maybe I'm just getting old.
Which Sonic game has the most liked ranking system? I feel like it's one of those subjects that doesn't get too heated, but everyone seems to have a different preferred metric depending on how much you want stage complete time to be weighted for the final score.
Been thinking about the utility of the somersault in Sonic Adventure 2 and how it could have been implemented better so it could have earned its place instead of just being a spindash nerf. For reasons that might be relevant to a thing I am doing.
For a long time I have wanted the lightspeed dash in 3D Sonic as a regular staple, but I have started thinking about whether or not I actually like the mechanic itself. I loved its implementation in Adventure 2, but honestly every game since I don't think is really made better by its inclusion.
Nothing breaks my creative rhythm quite like getting to the weight painting part of rigging a 3D model.
Always going to root for more MegaMan. Do I wish it was X9? Yes. Am I going to forget about it for a while since it's not coming out until 2027? Yes. Am I just happy Capcom remembered he exists? Also yes. That orchestrated version of MegaMan Wily's Castle was incredible.
Old Sonic model I made last year. Working on a new one now, the shader hides some pretty rough topology I want to avoid this time around