TheKazeblade

@thekazeblade.bsky.social

Sonic Dork.

The more I play the Sonic XG demo the more I am enjoying getting used to the mechanics. I'm only at sub-3 time now, but I'll probably keep grinding at it tonight. It's great from a speed running perspective, but I still do think it has a little too high of a skill floor to start.

The new Sonic XG Revival project looks sounds and plays great! It's cool to see a new unique take on one of the most classic fan games out there. I really enjoyed the verticality of this version of Final Fall! There's tons of alternate paths which feels great.

Starting to realize no matter how small you *think* you are scoping your game project, it's still overscoped until you know what you don't know. I thought the way I set up my stage for the Project Misty Flip demo was going to make adding graphical assets very quick and efficient... it is neither.

A small group of you might remember years ago seeing snippets of a fangame I was working on called Project Misty Flip. While that version is long gone, that is still the name of the fangame that I am working on and I am looking forward to finally showing some of it off publicly very soon!

Thought I was in the mood to play Mina the Hollower this week but after trying it for about an hour, I think it's just a little to much sensory overload for me right now, especially on a huge monitor. Might refund on Steam and buy it on Switch 2 instead for a smaller screen experience.

I have to wonder if Sonic Team had held off moving the main Sonic series to the 7th gen for just a little longer how much would have changed for Sonic in the mid 2000's. A 6th Gen '06 may have had a chance to build off of their existing toolsets and may have had a real chance to wind up solid.

I wish Sega had utilized the art style from Sonic Shuffle's promo art and opening cinematic in more than just that game. We have never seen a more accurate reproduction of Uekawa's art style in 3D officially and that really is a shame.

Bild

I don't know how to fully articulate this opinion, but I really do feel like in a weird way Sonic Riders is a spiritual sequel to Sonic Heroes and I don't think it's just because of the speed, flight and power types but not NOT because of that either.

I need an artbook dedicated to nothing but concept art/development process to Sonic Adventure 1 and 2 in my life. It's the most fascinating era of the series aesthetically because the development of those games saw the transition from Classic to modern and I want to see that entire process!

Sonic the Hedgehog@sonic-official.bsky.social · 4mo ago

What you see is what you get, just some never-before-seen pieces of concept art! Sonic Adventure 2 (2001)

Sonic speeds away from a pair of G.U.N. soldiers on the Space Colony ARK.

I have been looking at how different 3D Sonic titles and fan games have approached rolling mechanics/physics recently for reference in my own project and I have so much respect for developers who have tackled it. It's an incredibly challenging mechanic to get feeling right.

I'm not getting the sense that Frontiers Definitive Edition won't be a Mania + style thing where theres tons of added content and fixes. I think it's just going to be a way of announcing the Switch 2 version, bundling the dlc inside the base game and not much more. Maybe a couple extra skins at most

Where do baby hedgehogs come from? Not from company mascot contests, despite what you’ve probably heard (tho that was a thing that happened, too). How did Sonic 1 REALLY come to be? Plotting the milestones on a timeline is hard because we have so few concrete dates, but let's connect some dots 🧵

Timeline of Sonic 1 development Part 1: 1988 - 1989

1988/10/05 – 06: The 26th AM Show is held in Tokyo. Yūji Naka sees Daimakaimura

1988/10/29: The Mega Drive is released in Japan

1988/11/21: Nintendo unveils the Super Famicom

1988/11 or 12: Naka begins working on the MD port of Daimakaimura

1989/05: The Daimakaimura MD master ROM is completed
1989, May or later: Naka begins working on Metal Lancer

1989/??: Naoto Ōshima meets Shigeru Miyamoto and is inspired to make a game to rival Mario

1989/07/28: Nintendo reveals Super Mario World under its working title of Mario 4

1989/08/03: Daimakaimura on MD is released

1989, after July:  Ōshima formally proposes his Mario killer, Twins Special

Second half of 1989 (probably): Metal Lancer is scrapped

Second half of 1989 (probably): Naka joins Ōshima on the Twins Special project

Sega should do a Taxman/Headcannon style rebuild of Sonic 3D Blast that let's you toggle between the Genesis and Saturn version with the improvements Jon Burton added to his Director's Cut version. Is there a market for that? Who knows, but it would make *me* happy.

Had a weird desire to replay Sonic 1 again out of the blue. In 26 years of being a fan, Sonic 1 has always been my least favorite of the classics but something about the weird anxiety that comes with getting to the end of Marble Zone with 50+ rings called to me. Maybe I'm just getting old.

Which Sonic game has the most liked ranking system? I feel like it's one of those subjects that doesn't get too heated, but everyone seems to have a different preferred metric depending on how much you want stage complete time to be weighted for the final score.

Been thinking about the utility of the somersault in Sonic Adventure 2 and how it could have been implemented better so it could have earned its place instead of just being a spindash nerf. For reasons that might be relevant to a thing I am doing.

For a long time I have wanted the lightspeed dash in 3D Sonic as a regular staple, but I have started thinking about whether or not I actually like the mechanic itself. I loved its implementation in Adventure 2, but honestly every game since I don't think is really made better by its inclusion.

Always going to root for more MegaMan. Do I wish it was X9? Yes. Am I going to forget about it for a while since it's not coming out until 2027? Yes. Am I just happy Capcom remembered he exists? Also yes. That orchestrated version of MegaMan Wily's Castle was incredible.