OpenXR just launched tiered Adopter Program fees based on company size, lowering the cost of official conformance for smaller XR hardware, runtime, and SDK makers — same technical bar, wider access. Details […] [Original post on fosstodon.org]
Khronos Group
@thekhronosgroup.fosstodon.org.ap.brid.gy
An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine […] [bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
In the runup to today's Real-Time Shading BOF at #SIGGRAPH2026, Khronos has released the Shader Ecosystem Survey Results. The results provide a summary of insights from over 400 shader developers, graphics programmers, rendering engineers, and tools creators […] [Original post on fosstodon.org]
SIGGRAPH 2026 is well underway and we just held the Khronos Fast Forward to a great crowd! There's plenty left! Check-out our event's page for full list of Khronos activities: https://www.khronos.org/events/siggraph-2026 #Siggraph2026 #Khronos
SIGGRAPH 2026 is here! If you're at LACC or the JW Marriott this week, don't miss: Khronos Fast-Forward (Mon, 1pm) for a rapid-fire tour of Vulkan, Slang, OpenXR, glTF, ANARI, and WebGL/WebGPU — plus deep-dives throughout the week on The State of Vulkan, glTF 2.1 and Beyond, OpenXR's move into […]
Original post on fosstodon.org
fosstodon.org
*Turn Cloud and Local LLMs into a genuine engineering teammate.* This series is about "Collaborative Engineering" — using AI deliberately and rigorously, not just autocomplete. It sets up an AI-enhanced toolchain, teaches you to pick and specialize models for […] [Original post on fosstodon.org]
The Khronos Group today announced that the KHR_interactivity extension for glTF 2.0 has been submitted for ratification. As interactive 3D content becomes central to a growing range of markets, KHR_interactivity lets creators build portable, self-contained […] [Original post on fosstodon.org]
The Khronos Group today announced that the KHR_interactivity extension for glTF 2.0 has been submitted for ratification. As interactive 3D content becomes central to a growing range of markets, KHR_interactivity lets creators build portable, self-contained […] [Original post on fosstodon.org]
Announcing Vulkanised 2027 and Real-Time Shading Symposium 2027 The Khronos Group today announced dates and venue for two co-located events in Kortrijk, Belgium: Vulkanised 2027 (February 8–10) and the Real-Time Shading Symposium 2027 (February 11–12). Both […] [Original post on fosstodon.org]
Khronos is heading to SIGGRAPH 2026, July 19-23 in Los Angeles, with a full week of courses, BOFs, and community events. The centerpiece is Wednesday, July 22 — our biggest BOF day of the conference, packed with back-to-back sessions covering the full breadth […] [Original post on fosstodon.org]
*Take your Vulkan renderer into stereo, headset, and beyond.* The most expansive series in the collection, walking from the OpenXR/Vulkan 1.3 handshake all the way to multi-GPU CAVE installations and light-field rendering — everything needed to ship real […] [Original post on fosstodon.org]
*From rigged mesh to a living, physically-simulated character* New Advanced glTF tutorial series: GPU compute skinning, ragdoll physics, procedural IK, and bindless facial morph targets — a real production pipeline, not just a demo scene […] [Original post on fosstodon.org]
Vulkanised 2027, the 9th Vulkan Developer Conference, heads to Kortrijk, Belgium on February 8–10, 2027, hosted by HOWEST University of Applied Sciences. We're looking for talks from application developers, Vulkan implementers, framework builders, and […] [Original post on fosstodon.org]
The Khronos Group has sponsored the glTF 2.0 Importer/Exporter for Autodesk 3ds Max open-source project under the Apache 2.0 license, and today has released the resulting glTF importer and exporter plugins, built to professional standards in collaboration with […] [Original post on fosstodon.org]
If you're at SIGGRAPH 2026, don't miss the Real-Time Shading BOF — Tuesday, July 21, 1:00–3:00 PM PDT, Room 518 Special guest speaker, Ken Perlin, will be presenting, "The birth of Procedural Shaders." Don't miss it! […] [Original post on fosstodon.org]
Khronos Group Welcomes Bolt Graphics as Contributor Member Bolt Graphics is a semiconductor startup building the fastest and most efficient graphics processors. We pride ourselves on our first principles approach to solving problems. We are energized by our mission to reduce the barrier of […]
Original post on fosstodon.org
fosstodon.org
Vulkan is deprecating host-side ray tracing acceleration structure builds. #Vulkan is consolidating around a single, device-address-based path for acceleration structure builds, moving away from the host-side commands introduced back in 2020. If you're still […] [Original post on fosstodon.org]
RE: https://fosstodon.org/@thekhronosgroup/116817003809496669 We would like to thank everyone who has taken the time to fill out a Real-Time Shader survey. We've had a tremendous response. If you haven't had a chance to complete the survey, there's still time. The survey closes this Friday.
The Khronos Group is running a survey on the broader shader ecosystem — languages, tools, pain points, and where standardization is needed most. If you write shading code in any language (Slang, HLSL, GLSL, WGSL, etc.), your input helps shape where Khronos focuses next. Results will be shared […]
The Khronos Group is running a survey on the broader shader ecosystem — languages, tools, pain points, and where standardization is needed most. If you write shading code in any language (Slang, HLSL, GLSL, WGSL, etc.), your input helps shape where Khronos focuses next. Results will be shared […]
Original post on fosstodon.org
fosstodon.org
We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up. Learn more about Khronos' activities at AWE […] [Original post on fosstodon.org]
Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association, which will adopt glTF […] [Original post on fosstodon.org]
The Khronos Group has announced glTF 2.1, a backward-compatible revision of the core spec focused on one goal: making glTF work as well for large, composed scenes as it does for single assets. New in 2.1: external asset references, scene packaging, bounding […] [Original post on fosstodon.org]
The Metaverse Standards Forum is heading to AWE 2026 in Long Beach (June 15-18) and we have a lot to share. We'll be showcasing OMBI -- the Open Metaverse Browser Initiative -- and Sneeze, the open-source metaverse browser engine. Join us for two sessions at […] [Original post on fosstodon.org]
The presentations and video recordings from IWOCL 2026 are now available on the conference program page. IWOCL 2026 brought together researchers and practitioners advancing OpenCL, SYCL, and heterogeneous computing. This year's program covered portability […] [Original post on fosstodon.org]
Khronos will host a WebGL+WebGPU BOF at SIGGRAPH 2026 in Los Angeles on Wednesday, July 22 at 9:00 AM. (Full schedule coming soon.) Do you have a product or demo based on these APIs that you would like to share with the attendees? If so, please email events@khronosgroup.org and we'll get you on […]
Original post on fosstodon.org
fosstodon.org
Join developers and integrators from around the world at the 2026 Cesium Developer Conference in Philadelphia, where the community comes together to shape the future of open geospatial technologies. Khronos' glTF and work in Gaussian Splatting will be featured […] [Original post on fosstodon.org]
Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me! You can now use webp textures across the whole GLTF pipeline. All changes: https://github.com/mrdoob/three.js/releases/tag/r184 Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf #ThreeJS #3D #JavaScript […]
Original post on ashlande.rs
ashlande.rs
The Vulkan SC SDK is now available -- one installer, all the tools you need for safety-critical graphics development on Linux and Windows. Less setup friction, more time building […]
Original post on fosstodon.org
fosstodon.org
OpenCL 3.1 is here. The Khronos Group has moved several capabilities into the core spec, including SPIR-V kernels, subgroups, and integer dot products. Also includes improvements to the memory model and synchronization, plus better alignment with Vulkan via device UUID queries […]
Original post on fosstodon.org
fosstodon.org
Khronos Group Welcomes Esri as a Contributor Member! Esri is the global market leader in geographic information system (GIS) software, location intelligence, and mapping. Esri has supported customers with geographic science and geospatial analytics, what they […] [Original post on fosstodon.org]
The OpenCL Working Group has published the first in a series of cooperative matrix extensions — and your feedback can help shape them before finalization. cl_khr_cooperative_matrix brings cooperative matrix load, store, and multiply-add to OpenCL, developed with Arm, Intel, and Qualcomm. A […]
Original post on fosstodon.org
fosstodon.org