Daniel Holden

@theorangeduck.bsky.social

Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/

There may not be many obvious alternatives, but CLIP is not a great embedding for describing motion. It's trained on static images so has a confused concept of time/tense/ordering, will often focus on the object rather than the action, and usually interprets verbs as nouns:

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Jérôme Eippers' YouTube channel is quickly becoming a goldmine for Animation Programming. He is covering so many classic animation papers - reviving a lot of great ideas and techniques that are either under-utilized or forgotten by the industry. www.youtube.com/@JeromeEippe...

Animation Tech

In this channel we will be looking at the technical side of animation and physic in the video game industry. Let's dig into whitepapers and reimplement them in python to learn from them. I'm Jerome ...

youtube.com

Learned a new spring fact from my colleague @rat-face.bsky.social recently. For a critically damped spring tracking a target moving at a constant velocity, the amount of time the spring will lag behind the target is given by "halflife / ln(2)". Added to my blog post theorangeduck.com/page/spring-...

Spring-It-On: The Game Developer's Spring-Roll-Call

Computer Science, Machine Learning, Programming, Art, Mathematics, Philosophy, and Short Fiction

theorangeduck.com