pretty dahlia ⋆˚꩜。 🎵- pretty peach by lucy bedroque #oc #animation #blender3d #lowpoly
The Sickly Wizard (Commisions Available)
@thesicklywizard.bsky.social
Hello, I am The Sickly Wizard. I am a 3d artist experienced in Blender with quite a few years of experience under my belt. #lowpoly #blender3d #characterart #b3d #animation
finished vtuber model for @powdersworkshop.bsky.social! Thank you for trusting me with your character! #lowpoly
Rigging in blender be like this. #blender3d #3dart #animation
A new and excitingly different approach...
they just let you do shit on the computer
I'm also trying to get back into animating, I'd like to get at least one part of my rigging tutorial out this year 💀
Man, they really got his turtle ass in the hospital like this just to stay in power a little bit longer to fuck everyone huh?
Spent a long time trying to find this video again. www.youtube.com/watch?v=HiLK...
hier nen euro
YouTube video by Tijszonderh
youtube.com
Time to go from: “I have literally *never* opened Blender” TO: “My dream characters are alive on screen!” 💖✨ 3D is NOT only for the chosen few!!! Grab my limited discount here: www.crashsune.com/low-poly-cou...
Lip Syncing... Fun times.
Here's a bit of a snippet of how its going with my new video. currently roughing out the poses and gestures. I think the lipsyncing looks pretty great. Im quite satisfied with how smooth it looks so far. Also, jumpscare warning. #wip #b3d #animation
Im finally going to knuckle down and try to put out a comprehensive rigging tutorial series for blender. I've bounced of doing it several times because I really want to go hard on the production quality with 3d animation and demonstrations. I'm working on the lipsync for the introduction video now.
I got all the adornments all weighted and stuff. The jiggle physics for the sash and pendant were not wanting to co-operate and I was not feeling the desire to hand animate it. But its all looking and working really good.
You know, its strange. I've been really wanting to make a video about mathematics: Like Infinity, and/or the implications of what dividing by zero even means, if anything. I've not been able to stop thinking about it and its driving me crazy if i dont make something of it. 😅
A long while back I had commissioned @razzak0.bsky.social to do some texturing and clothing modeling for a character model. Its a long time over due, but shout out to him and his work! He is very talented.
I've finished the generation of my skeleton ennemies
Howdy, I haven't posted in a little bit, but I've been working on my new character rig.
I'm making a good amount of progress learning and understanding the rigging nodes set up. I set up a way to construct bone chains based from a metarig. The default way of connecting bones together is really tedious and I wanted a way to make them faster, and more procedurally.
That rigging nodes addons been doing my head in. I have a terrible desire to make elegant reusable solutions but unfortunately I'm dumb and don't know how to structure a logic system for that kind a workflow. I'm stuck trying to make it perfect instead of make it fast.
Has anyone heard of Mantis Rigging Nodes for #blender3d? Its like Geonodes for armatures. And while its no where near polished, its actually exceedingly buggy, It is quite possibly the most excited I've been about an addon for a long time. www.youtube.com/watch?v=XS8g...
Rigging With Nodes Changes Everything! — Blender Conference 2025
YouTube video by Blender
youtube.com
I found an absolutely mental rigging addon for blender. It honestly looks like magic, and if I can figure it out fully Its gonna honestly revolutionize how I build armatures.
I really liked this character reference sheet and have been working on getting a sculpt and model of him going. Hes got a lot of personality.
Nefarius Ref Sheet
Im going to have a stroke. Blender changed how bones are renamed, and its has fucked my entire workflow. It's literally a nightmare now. I can't even begin to express how bad this is, because i have meticulously baby every fucking bone now.
I think we're past the era of console wars, hardwares hardly gotten better. We're bout to enter the OS wars: MicroSlop, Linux or FreeBSD? Mac? The fuck Macintosh?
I have a question to character riggers out there: What kind of naming convention do you utilize for bone structures like this? Obviously you'd probably want to name by what they control, like UpperEyeLid or Nostril.L, but how do you distinguish bones in that group? Do you just number them, or what?
Found this playlist recently and it is indeed very bugular and that doesn't need to be elaborated on. www.youtube.com/watch?v=3xHc...
♫ BUG MUSIC [NO AI] | 1 hour of silly tunes for bugs and little creatures ♪
YouTube video by sleepytime warrior
youtube.com
Man, I absolutely get lost with character rigging. Not in the sense that I don't know what I'm doing, But I experiment way too much with mechanics and constraints to a point where I never make any progress.