This is another map in my game. I managed to use that vattrick on the tarp and wires #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
Poietilinx
@thiagodaraujos.bsky.social
I am a Technical Artist focused on artistic pipelines and custom tools, I often post stuff about my personal projects :) I have a portfolio here https://www.thiagodasilvatechart.com/
My game is starting to look cool :) (The characters are temporary mixamo character) #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
Hello Everyone! My new video is up. Check out Ep. 27, of Oxygen not Included series, this one I am using the byproduct heat from my metal smelting to heat-up my moonlet's core. www.youtube.com/watch?v=suW5... #OxygenNotIncluded #BaseBuilder #SimulationGames #IndieGames #Klei
Advanced Magma Core Smelting | ONI Quagmiris Let's Play Ep 27
YouTube video by Poietilinx
youtube.com
I started a channel dedicated to off-meta base building let’s plays. I love these games that allow me to flex my creative muscles. youtu.be/K2xTrMCIlVw #OxygenNotIncluded #ONI #KleiEntertainment #BaseBuilding #IndieGames #LetsPlay #Gaming #YouTubeGaming #SmallYoutuber
06 - Oxygen Not Included: Quagmiris, Early game base cooling through water destruction!
YouTube video by Poietilinx
youtube.com
I managed to build a fast pipeline that seamlessly loops simulations in blender then export them as vats for unity3d, This open quite a lot of doors, thanks openVAT for the tools I was dreading having to write my own exporter/shader. #gamedev #indiedev #gamedevlife #indiegame #b3d #unity #techart
Thanks god for VAT textures. Today I decided to take a break from programming and I build the first pass of an important asset for my game. #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
Just finished the turn manager for my game! It uses a memento-iterator to track who acts next entities, even as they join/leave the turn wheel, its able to recalculate. Also a modular turn-taker component that exposes event hooks to the entity, the system is scalable and working great after tests :)
Nice, just fixed my animations errors and the character clipping into the ground ^^, I am quite satisfied with this. #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
I just came back to my project I started by programming my character controller. I'm using camera-relative movement, and character is gliding on a navmesh. I have the animations already set and blended right. But i need to hook the variables that control them first.
For my project, I wanted to model a 3d monster similar to Alkali/Acid from chrono trigger. And I got excited about the rigging setup idea I had. You have a static head and base piece connected by a segmented planes displaying a cutout transp texture #Blender3d #Gamedev #Indiedev #Rigging #digitalArt
Previously I was busy wrangling project structure. Today I've been standardzing asset creation to fit the direction of my game. I blocked out some simple env assets just to get back at modeling stuff. #GameDev #IndieDev #3DArt #GameAsset #PostApocalyptic #SoloDev #IndieGame #GameArt #Blender3D
Since tday Im dealing with folders. Here's a tool I made for my game that compiles discreteLUTs to serve as postprocess retrorecoloring, it uses multiprcss and nearest neighbor trees to speed up the compilation process by a lot. #GameDev #IndieDev #SoloDev #GameArt #TechArt #GameTools #RetroGame
Okay, I’ve figured out my game file structure: one folder for final in-game content, another for raw source files. I’ll use symlinks to build a mirrored view that’s organized per asset, so it’s easier to work as an artist. Gonna script it to automate the setup #GameDev #IndieGame #TechArt #GameTools
I spent the day putting all my models side by side to check if their style and sizing matched. I need to expend the next day organizing my project folders and building a naming convention. #GameDev #IndieDev #3DArt #3DModel #GameAsset #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
Today I'm stepping back to plan how my prototype should move forward, so no cool new 3dassets. Instead, here's a procedural low poly tree tool I put together in Houdini awhile ago just for fun. #GameDev #3DModeling #Houdini3D #LowPolyArt #TechArt #GameAsset #ProceduralGeneration #IndieDev
Finally! Done the broken car. uf 3days work. I'm proud of the the topology and texture. Used a Mix of Photocollage, trim sheeting and lattice deform #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
WIP This asset is part of the environment I am building for my game, its going to be a destroyed truck, its still far from done. But i am so proud of how neat the topology is coming along I decided to show the model off #Indie #Gaming #3dModeling #Retro #gamedev #indiegames #indiedev #Art #Topology
I had to fix the scaling on my yesterday's model, was all off and that essentially forced me to remodel it a bunch. Man art is hard... Well, for today I get to model... a broken car My hero prop list for this scene is almost over wew :D #3DArt #3DModel #SoloDev #IndieGame #GameArt #Blender3D
There another major environmental asset done. #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
Just some more background assets. Blender's viewport render cant draw the transparency right on those pots. I might need to work on their texture a bit more, but i want to see how they look in engine before any reworks. #Indie #Gaming #3dModeling #Rigging #Retro #gamedev, #indiegames #indiedev #Art
Today I decided to rush out some small scatterable environment assets. I got 24 done. they're all bound to the same trimsheet. I have other 6 modeled but they don't fit in that TSheet, so I will get them done tomorrow. #Indie #Gaming #3dModeling #Rigging #Retro #gamedev, #indiegames #indiedev #Art
Nice, another prop done. This is fun cuz I only knew how to rig in maya and and in Houdini before this project. #Indie #Gaming #3dModeling #Rigging #Retro #Art #GameDev #IndieDev #IndieGame #HorrorGame #CRPG #IndieHorror #DigitalArt #GameArt #Blender3D #DevLog
Follow-up on the door rig from yesterday: I reworked it to improve the setup. Now there's a controller mesh that slides along a path via Curve Deform. Each point represents a bone's anchor, normal, and tangent. Bones use Copy Location and two Damped Tracks to snap into place and orient properly.
Another prop for the project This one has a rig and everything. The animation of it opening could look better ofc but that's a problem for the future #Indie #Gaming #3dModeling #Rigging #Retro #gamedev, #indiegames #indiedev #Art
I started modeling some retro assets for a small and fun crpg project ^^