I am proud to present... Return to Subcon 2 - The Nova Project www.smwcentral.net?p=section&a=...
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ThirtyThree Games
@thirtythreegames.bsky.social
Canadian indie game studio. Makers of ATOMIK: RunGunJumpGun. Now working on Rebounder.
I am proud to present... Return to Subcon 2 - The Nova Project www.smwcentral.net?p=section&a=...
smwcentral.net
Rebounder was selected for the 2026 Tribeca Festival! If you're in the area, come check out the latest demo, and play some other awesome indie games at Pier 57, June 10-14. #Tribeca25th tribecafilm.com/films/reboun...
Rebounder | 2026 Tribeca Festival | Tribeca
REBOUNDER is a kinetic platforming game set in the ink-stained pages of a vintage comic book. You play as a labourer running lines through an otherworldly worksite as things rattle apart.
tribecafilm.com
god i really cant stop thinking about how unreal @thirtythreegames.bsky.social 's rebounder was at agdq. shell jump celeste could not be more stylish
Shoutouts to @thirtythreegames.bsky.social devs for the amazing game they’re working on: Rebounder. They had a contest for this metal 8bitdo controller and I ended up winning! Can’t wait for when this game releases!
The nominees for Best of the show are Unboxing Mr Coo by Nacho Rodríguez Glasshouse by @glasshousecrpg.bsky.social The Séance of Blake Manor by @blakemanorgame.bsky.social Rebounder by @thirtythreegames.bsky.social The Darkest Files by @darkestfiles.paintbucket.de
Vendor Alley is back for #AGDQ2026!! Who would you like to see onsite selling merch or demoing their games? We wanna know, tag ‘em! 🎨Artist/Maker App: forms.gle/bfhELqL4oY... 🕹️Indie Dev App: forms.gle/mYqvzivrXk... *Applications close Oct. 5
We played #Rebounder, a new precision platformer from Canadian dev team @thirtythreegames.bsky.social, at The Mix Fall Showcase over #PAXWest weekend, and we cannot get it out of our heads. WATCH: www.youtube.com/watch?v=fTLR...
Working on a prototype of a second spore type that complements the first one. It's slow in the air, juggling-friendly, and unlocks entirely new movement sequences. Looking forward to getting it in peoples' hands!
Occasionally I see a game in development that stays permanently on my radar, and this one looks really promising and exciting. The SMW shell kaizo influence is strong here, and the visuals and general atmosphere look incredibly fresh. This is one to keep an eye on, for sure.
Rebounder is announced! Wishlist it on steam, or play the shareware version right now: reboundergame.com/shareware
Played Rebounder at the Indie Mix event during #PAXWest, and I am fully ready for it to be the only thing I can think about until the next time I get my hands on it. Looking for your next favorite game fellow platformer sickos? Here it is!
Rebounder is announced! Wishlist it on steam, or play the shareware version right now: reboundergame.com/shareware
Rebounder is heading to the MIX Fall Showcase this Friday, August 29! @themix.bsky.social Event info: mediaindieexchange.com/showcases/th... If you're heading to PAX West, stop by and check it out!
Rebounder is announced! Wishlist it on steam, or play the shareware version right now: reboundergame.com/shareware
Experimenting with more complex ink (gradients and fluorescence with transfer patterns):
Working with a theremin player to give our next game Rebounder a western-but-make-it-sci-fi spin. Give it a listen.
Result of yesterday's work, but in the game now. Logan's line rendering system really brings the room together.
Character dialogue portrait for our new game. The portraits in Rebounder are 3d and then run through a million steps to get them looking like print in-game. Here I'm just testing the rig and seeing what kinds of expressions I can get.
Inspired by #kaizo shell hacks like @shaoshao-smw.bsky.social's incredible Baron of Shell, we're working on a shell-like game. Hopefully we can build something that makes the joy of shell jumping more approachable.