Gotta get it in people's hands! Guiding playtesting seems to be an art in itself, learning more about your game as you watch it broken before you! What good fun. This weekend I had a player teach me that my game can be played quite antagonistically, and that the rules had incentivized that!
Thomas Donovan
@thomasjamesgames.bsky.social
Here to follow and chat about Board Game Design! DC-NOVA based
In these early design stages, I find myself stealing from every boardgame box I know to find pieces I can playtest with. Last night I turned my "hikers" into robots from an old RISK game.