Make a band bigger: Climate Report
Make a band bigger: Type O Positive
Thom Tenery
@thomtenery.bsky.social
Art Director. Concept Artist. TRON: (Ares) Ascension, Rogue One, Solo, Star Wars: Force Awakens, Oblivion, iD Software, WOTC/D&D, NatGeo, TOR/Orbit ADG Local 800 www.thomlab.com
Make a band bigger: Climate Report
Make a band bigger: Type O Positive
The No ICE in Minnesota charity bundle submission period is now open: itch.io/jam/no-ice-i... All games, free and paid, TTRPG and browser based-alike are welcome Submissions are open until January 26 & the charity bundle supporting a Minnesota based Immigrants' rights org will go live in February
Concept art from my time on the Disney lot in 2013 working on Joseph Kosinski’s TRON: Ascension with the incredible Production Designer Darren Gilford, David Levy, Annis Naeem, and Kristen Maloney.
I spent 6 months on the Disney lot in 2013 working on Joseph Kosinski’s TRON: Ascension with the incredible Production Designer Darren Gilford, David Levy, Annis Naeem, and Kristen Maloney. It took more than 10 years for it to evolve into TRON: ARES ....
The next two (!) books of the Wildendrem tabletop RPG setting are coming soon to Kickstarter. #osr www.kickstarter.com/projects/626...
Coming soon: Wildendrem Volume Two: The Saintly Hollows
Two new books of mythic adventure in a land of wonder and peril, for use on their own or alongside the award-winning Valley of Flowers.
kickstarter.com
Concept art for Solo: A Star Wars Story. Mimban - trench warfare, ultra-tanks, slave Wookies, desolate vistas - the horrors of war in one dark sequence. We were riffing on historical WW1 photography for this location.
Mega-Cenotes and paddlewheel boats on Gangster Planet, aka ‘Crime Island’ for Star Wars: Solo. We explored every Western trope we could think of for this film. These didn't fly, but I always liked the Apocalypse Now vibe.
Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout. I always liked how 'quiet' these felt. There was strong support from Doug Chiang (PD) and Gareth Edwards for working that way - a very vibes-forward attitude to concept art on that film.
Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist. I remember the crew at ILMxLAB were walking around on top of my train on a virtual stage planning action for scenes as quickly as I could hand off concept models. That use of VR was new-ish tech at the time (2015).
Concept Design for Kylo Ren’s Command Shuttle, aka JKShuttle (Jedi Killer), from Star Wars: Episode VII The Force Awakens - From 3d sketch to final. We spent about a month designing this one. I think it was one of the first approved designs for the film.
Andor is a gift. I still can’t believe it got made. Here’s more of my Rogue One concept art - the Occupation of Jedha. Reality continues to be stranger and more cruel than fiction.
Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One. I think this made the screen mostly intact. I’d forgotten this set was code-named the “White House” during preproduction. That’s giving this 10 yr old work new resonance for me given current events.
I’m ready.
I want to invite any interested rpg bloggers to participate in a new Summer LEGO RPG Jam. Write something for your blog inspired by Lego and share the link! Let's have a bit of summer fun. The jam is open 7/2 - 8/29 #osr #ttrpg #dnd #lego diyanddragons.blogspot.com/2025/06/a-se...
Concept Art and process work for Rogue One. I worked on this sequence from early concept art to the set build - based (very) loosely around a Ralph McQuarrie sketch from the original trilogy. This shot was so spot-on the concept art that I remember gasping audibly during the screening.
My design for the TIE Striker from Rogue One. Gareth Edwards asked for an atmospheric TIE for the Scarif assault. I always preferred the compact variant (3) but still really like this 'long-pill' that we put in the film. ILM absolutely nailed it with a completely faithful realization of the design.
Early concept designs for Jyn's Ship from Rogue One. Jyn's Ship was an art department-wide development effort. It was a career highlight working with a legendary team on the most significant movie-world of my youth. Find much more on the development of Jyn's ship in The Art of Rogue One art book.
Didn't I tell you she would be beautiful? Here is the cover launch for THIS BRUTAL MOON available November 11, 2025. Design by Alexia Pereira. Background Illustration by @thomtenery.bsky.social
Check out the evolution of the #onviciousworlds cover, with art by @thomtenery.bsky.social. OVW is eligible for awards! Consider nominating for the Hugo Best Novel and the Astounding Award for Best New Writer. I'd love your support! @orbitbooks.bsky.social @awfulagent.bsky.social
I remember the day I made this. It was a Tuesday.
Rogue One (2016): U-wing, early design by Thom Tenery
Happy Day of the Big Bird! Here’s a detail from a personal piece that fits today’s theme. ‘Precipice’
Keys to December. I was reading a lot of Zelazny at the time. I think this was for ImagineFX magazine (2013?) - not certain about that, it's been too long.
The Bronze Road. another old one. i've always been annoyed by the scale problems with this one, but whatever.
On this bandwagon I guess. If you see this, post a monster!
If you see this, post a monster!
“Void”, for wowxwow’s “Otherworldly and Wild” show
crop of a piece for a book called BLAST (2012). there's something vaguely steampunk about it aesthetically although i never really subscribed to the genre. maybe it's the dystopic carnival atmosphere, idk.
Vertical Worlds - very old work for various publications.