The night before, we spent upwards of 4 hours setting up. In this time we managed to: + Break Android Support (fixed it again) + Make 4 Android Builds (took an hour and a half) + Used 35GB of data + Soft-bricked a Quest 1 and @stopand.run also decided to troll.
Last weekend, Hypernex (with @tigers.gay and @stopand.run) attended a gaming convention, where we hosted a virtual theater experience, demonstrating our upcoming Android support and vlc-unity. We had an amazing time and got to talk to many people about our game!