The amount of times I’ve over complicated a system (in ttrpgs, and coding) before realizing several days later that I could have done something way better is frustratingly high. I don’t know why but every time I do it I forget the exact lessons I taught myself about over complication. And yet…
TinyDiiceThief
@tinydiicethief.bsky.social
Aspiring Game Dev and Minecraft Modder. Using YouTube to document my development journey.
I might have to get off my butt and start working on my personal projects a bit more. I have to do so much…learn to animate, draw better, and so much more. It’s going to be rough…I’m determined though. Maybe one day I’ll get through it.
Y’know the more I think about it. The more I want to expand out from just code based content on my YouTube channel. Sure I’ve done game design and dnd related content, and some game streams. But I have other interests and want to do more. Not sure what yet. But I’ll figure something out. Hopefully.
Y’know the temptation to learn blender and other 3d modelling programs is very strong right now. But it’s midnight so I’ll have to do that another time.
Ok I take it back. Potion effects at least make basic sense to me. I still have no idea how components work.
I wanna learn to crawl along the floor like the lancer Pegasus frame. Something about the way it walks scratches an itch in my brain about being weird. Too bad my limbs don’t bend that way.
Man blockbench is hard. Why must it be difficult to shape cubes?
I’ve done it! I’ve made an image rotisserie in Godot without any input from me! It’s not much but doing so is pretty cool to have working. Now onto more complicated stuff.
The urge to start a second project, in order to work on things while I am unable to work on my main project is very strong.
I feel like the snap cube fan dub of eggman screaming he’s back in the building cause I have to do my trees again now that I’m updating to 1.21.11 and I haven’t fixed all the bugs yet. It’s probably one of the hardest parts but I don’t want to give up now.
I love naming my projects ominous things that have no actual meaning cause when I forget what they are for and have to go digging for the reason for the name, I remember why I started the project and get motivated to work on it. It’s not the most efficient system. But it’s fun!
Mmmmmm….Minecraft time. I love building in this game. Even if it’s not the best out there. I’ll keep working at it though, just to make my own brain happy.
Working on just tinkering with code in both Godot (for actual projects) and Java (for modding, but also learning purposes) and the differences but also similarities between the two languages is so neat. Really is interesting to figure out. Even if I understand nothing about what I am doing right now
Managed to push out an entire college video project today, I’m on a roll! Though now I need to do my video projects that are for personal reasons rather then academics. Back into the grinder I go!
The question I’m starting to face more and more is whether or not I use unity, Godot, or unreal engine. Unreal crashes a lot on my pc, unity’s community isn’t often nice, and I don’t know much about Godot beyond it using its own language. I don’t really know where to even begin.
Success! With help from some talented people who are much more learned then I am, I have figured out 1.21.11 modding enough to start updating my mod properly. I will be working on that for the next few days, moving all the code to the new version and properly putting it all together. Things are good
I’ve learned so much from Minecraft mod coding that I think I’m doing good…and then I learn I’ve been doing things wrong or in an outdated manner and have to learn it all over again. But that’s fine. It’s all apart of the learning journey. I’ll get there eventually and make something I am proud of.
The urge to start a second mod is a strong one. But I need to finish what I do have before I can start on a second one. I can’t be doing things well beyond my skill level yet. I need to figure out what I can do for now and expand later. I’ll have to motivate myself to fix the mod I have before then.
Status report. I broke everything. The mod doesn’t work and I’m still so confused as to how I got to the point of a literal 1000 errors. I might have coded myself into a corner and need to restart so I can do this correctly. But I’m going to give it a few more days as I work on things.
I have been working on so many projects that I sometimes forget how much work I actually am doing until I get burnt out for a bit. Thankfully I realized what I am doing to myself and am going to slow down and focus on a small set of things until I finish them. Or at least get them to a good spot.
Accidentally coded myself into a corner. I might be forced to completely reset the project and work on making it from scratch due to how bad I messed up. Thankfully it’s just growing pains from old coding practice meeting new ones. This should improve eventually. I hope.
Now that I’m back from Christmas, it’s time to do some serious work on my modding project. And my dnd games. And school. And my job. And my house…oh boy this is going to be a ridiculous amount of work isn’t it? Well. No time like the present I get started. Looks like it’s time to have at yee!
The amount of time I’ve spent updating my mod to 1.21.11 is not a lot. But it shows that I have a ton of work to do in order to make things work. Which is fine. I prefer the learning experience. But sometimes it is so discouraging. Gonna keep pushing on though. Soon. One day I’ll be good to go.
Guess who found out they were putting slab blocks in wall block locations and vice versa so the entire mod doesn’t work?
I’ve learned too much about Minecraft code that I know things I should have realized without really having to learn them through coding. Like of course trees can be planted on mud. But someone forgot to update the info in my brain. Hello, it’s me. I forgot to update the info in my brain.
Yknow what’s fun to learn? That the entire time you’ve been working on a modding project, you’ve been using a kind of registration method that didn’t allow for dependency mods and libraries to work so now you have to learn to recode the thing or figure out an alt solution. Fun. Real fun. Having fun.