Torbjorn Laedre

@tlaedre.bsky.social

Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.

So p4v just spent 5 hours renaming my workspace folder. I could have done the same thing with a manual folder rename and 'p4 sync -k' in 20 seconds. Well done you the most expensive version control system on the planet.

Where are all the Strix Halo laptops? Afaik there’s only two models announced - one of which isn’t even a “real laptop” - and the other with only a 14” screen. What’s the point of putting the most performant IGP ever into 13 and 14 inch models only?

When I was 9 years old I spent all my savings and then some importing Cinemaware's Defender of the Crown as it wasn't sold for C64 in my country. Dual tapes and loading times that left plenty of time to contemplate life choices - like the fact that with inflation this cost ~$250 in modern money. 🤯

Evergreen Defender of the Crown box art!

So what's going on with VR these days? Is it dead? Is it not dead? Sleeping? In-between generations? Officially niche? Still waiting for that "killer app"? It keeps being occasionally amazing in small doses, but it's hard to find a good reason to regularly strap the device to my head.

"What's up?" Well, what's up is that I needed to install JetBrains Toolbox to grab a nightly build of one of their IDEs to test something, and realized that even after 8 years of existence you can still not move _or_ resize the toolbox window? I'm normally a fan, but what the actual what?!?!?

I know it's never gonna last, but at least for now it's really refreshing to log on here and not immediately be bombarded with the latest clickbait nonsense from AI-bros or crypto and AI promotions filling half my feed. I'm in a tiny, safe little gamedev bubble for now and I like it.

Mini intro: Gamedev for 20+ years. Started AAA rendering engineer but worked on all areas of engines and games by now. Recently also indie, mobile, VR and cinematic projects. Enjoys gfx & low-level work; optimizing for game consoles. Most recently contributed to Unity's "Enemies" cinematic demo:

Unity's "Enemies" cinematic demo.

Excited to get an update on AMD's FSR3: gpuopen.com/fsr3-announce/ DLSS is close to magic - but unavailable on consoles and even older NV cards. As a gamedev, having a competitive, fully open alternative that runs on a wide range of hardware removes a huge feature hole for multiplatform projects.

We’re generating news on AMD FSR 3, so let’s put you in the frame!

Read the latest AMD FidelityFX™ Super Resolution 3 developer updates from the GPUOpen team.

gpuopen.com

Another week, another "new Twitter".. People say this one is actually quite good and friendly, though, so I guess I'll give it a chance and see what happens. Expect mostly shares and thoughts relating to tech, gamedev, rendering techniques, games and maybe the odd one on soccer. And dog pics.