Agent ToadToad7 ๐Ÿ”ซ๐Ÿ„ Toad VTuber

@toadtoad7.bsky.social

Bup and at 'em! Fungus VTuber with a passion for gaming and giving out good times! Please call me Toad, lol. (He/him) Twitch: www.twitch.tv/Agent_ToadToad7?sr=a YT: https://youtube.com/@ToadToad7?si=9NA-udWMqDiKjl3Z

In Super Mario Maker 2, failing the matching game in the World Maker will cause Mario's mismatched creation to emerge from the door, making him slowly back away in fear or disgust. Below are all the possible abominations Mario can create.

In the World Maker mode of Super Mario Maker 2, the Match & Win! minigame is directly based on the Spade Panel game from Super Mario Bros. 3.
If Mario fails to match all three reels to create a picture of a single power-up, he will wait in front of the house...
...whereupon the mismatched object he created will emerge from the door. Mario will back off, seemingly in fear or disgust.
Here are all the possible abominations Mario can create, extracted from the game's files: [collection of 24 mismatched objects]
Source: Random Talking Bush, spriters-resource.com/nintendo_switch/supermariomaker2/asset/130200

How many people could I rope into a Big Walk collab I wonder... The game is: ๐Ÿšถโ€โ™‚๏ธCrossplay (you'll need a separate mic for console) ๐Ÿšถโ€โ™‚๏ธ$20 ๐Ÿšถโ€โ™‚๏ธProximity chat heavy, so Discord may be used but muted ๐Ÿšถโ€โ™‚๏ธUp to 12 players! Let me know if y'all are interested, I'm trying to get a lot of people into this!

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In Super Mario Bros.: The Lost Levels, green trampolines make Mario jump so high he goes offscreen for 6 seconds. By extracting his position values from the code, we can "zoom out" the stage and visualize his actual arc, which reveals just how absurdly high the jump is.

Jump Height: 1186 pixels (5 vertical screens)
Jump Distance: 900 pixels (3.5 horizontal screens)
Jump Duration: 360 frames (6 seconds)
Source: info: Jdaster64, supermariofiles.wordpress.com