ToastyGhostey is Artfighting

@toastyghostey.newgrounds.com

26 // PROFESSIONAL ARTIST, HIP-HOP HEAD, MEXICAN. HE / HIM. // Opinions my Own // ❤️ @uemitas.bsky.social // No Commissions but open to Commercial Work Worked on: Deadlock BA in GD, CCC '25 🔗: linktr.ee/ToastyGhostey ✉️: anthonycarreraart@gmail.com

💥 Comms are OPEN 💥 Since my bday is in august im offering a 20% discount until the month is over!🐊🎊 Y aceptando comisiones en lempiras🫡 - starting at 65 USD / L 1,500 - no slot limit - discount valid ONLY during august - payment upfront More info in the form! ⬇️ 🔗 forms.gle/4fextkAAipoo...

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it's really weird to know most highschools didn't have an "adult money" class like mine has. We had a class that was required of seniors that was labeled General Economics, which was teaching us about budgeting, taxes, stock trading, etc.. The final test was literally doing a fake tax filing.

I've been messing around with a ton of code-lite and no-code gamedev stuff for like the better part of a year now and I wonder why no one's ever tried to port LBP2's creative tools into a standalone code-lite engine. Like sure won't make anything complex, but would be very useful to new devs.

Ive finally decided to give Sunday Gold a proper shot and while I really like the games art and writing man is the game rough in gameplay. Also using the same boss twice with the same moveset but tweaked higher damage and defense is kinda sucky, least give them a new move or two.

my biggest weather autism flex was when I walked in on some buddies watching an anime and they were on some establishing shot scenes and I said "oh there's an anvil cloud, looks like it's gonna rain bad haha" and then like a minute later when the anime cut to nighttime it was pouring.

remembering that brief period of cartoons with video game episodes that were written by people who never played a video games and how much whimsy and joy there was in writing games. I want an indie game made today like the games childrens show writers in the 2000s thought existed.