Toman

@tomanski.bsky.social

Game artist learning to code || FLOSS enthusiast || Proud owner of a cactus 🌵 || https://tomanov.art/

A person told me that my code is "AI generated" because an AI detector said so. I decided to check my code and see if it is indeed AI generated. Turns out - I've been doing AI generated code since 2016 I don't know if I should take this as an insult or a praise. . #indiegamedev #godot #godotengine

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Nobody ever listens to me... Unless I say something very stupid and/or totally untrue. Then everybody starts listening and by the time I realize what I've done there is no turning back... Everybody stopped listening again... . #wtf

🧵I work on a laptop with a single screen. So - fullscreen blender, godot, hide taskbar ... saving space. That has negatives - I am like in a casino - no idea what time it is and I often end-up working until the middle of the night. Solution - custom always on top clock app.. . #gamedev #indigamedev

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In the past month or so I'm struggling to make a little painting addon for blender. It's loosely based on BPainter from @ndee85.bsky.social. What I find to be the hardest part is to work with nodes trough python. Am I the only one who wishes for a code based shaders in eevee? . #b3d

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🧵(Part 1) About a week ago I started to prototype a new blender add-on and thought it's a good time to finally give AI a try. I gave it a template for an addon (init and a manifest) and asked it to fill it with the proper data I provided. A wild journey I didn't expect started...

A few months ago I decided that I want to start texturing in blender. I've been using it for modelling since 2.4x. I started using it for sculpting with 2.5x. Now it's time for me to start using it for texturing. It's been months in the making... soon it will be online! #Blender #b3d #gamedev

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