Tony Albrecht

@tonyalbrecht.bsky.social

Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him

Back home again and the skies cleared up last night, for the first time since I bought my new telescope. After spending 30min failing to get any images at all, I removed the lens cap. This was my first shot.

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GCAP people! I'm heading to Boatbuilders for pre-GCAP drinks if anyone wants to meet up there. I should be there from 6 on Sunday evening. It closes at 9, but if there's interest we can kick on somewhere else after that. Everyone is welcome, of course. Don't make me cure my jetlag alone.

I just picked up my first smart telescope (well, first real telescope of any form) and snapped a shot of the only star I could see at that moment, wistfully thinking about tonight. Now the clouds have rolled out and are likely to stay for the next few days. Typical.

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The Wife and I went to see Skindred last night. Such a great show - awesome old school entertainment. The lead singer really knows how to work a crowd - and he came out to meet us afterwards too. I'll definitely be seeing them again in the future.

I've been busily (and happily) working on my #C64 Ultimate Debugging tool, implementing a full 6510 emulator, one instruction at a time. This is not just "do the instruction" but "do the instruction, cycle by cycle and compare it against the debug stream".

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Just grabbed tickets for Good Times in Sydney! Limp Bizkit, Ministry (final tour?), P.O.D. (still reminds me of Amplitude), House of Protection, Mudvayne plus a few Aussie bands. I do love a good Metal Festival! After last weeks horrendous Melbourne trip the Wife and I deserve this.

C64U Debug Tool update: Added zooming in the screen view as well as an overlay for VIC behaviour (like sprite data and ptr fetches, bad lines etc) Also made it easier to find the instructions that perform the writes to registers. The Stream view now colours cycles- Red for bad lines, Grn for stack

I've rewritten the sprite emulation for my C64U debug tool. I'm now (more) correctly processing sprites like the VICII does - reading the data at the correct cycles, handling when they are dawn more accurately. I've been stress testing it with some of the latest demos:

More work on my #c64 Tool. This video is of data captured live from the C64U. Sprite info moved to above the screen view. I've now got better visualisation of VIC and SID changes in the activity view to the right of the screen view - hover to show the raster line and even cycle of the change.

I'm still working on my C64 too. I've been getting per cycle processing of video and memory so I can handle sprites in the border etc. I've got the basics working now, but I've also improved the VIC view (green and purple view). I'm also showing the entire processing space including overscan