From Figma sketch to in-game UI with post-processing.
Inventory UI sketch
All of my motivation for the past half a year has held on rose-engine case and the hope that I won't die in the next 5 years
Two years ago today, we nervously released SIGNALIS after many years of development. Never did I expect back then that people would still play, discuss and make fanart of our game 2 years later. Thank you for playing SIGNALIS, for your kindness and for your lovely artworks.