Hyäne DO have scientists, not just party animals. But they didn't manage to invent the Helpers (or that OTHER thing...) just by rocking out in garages and working on motorcycles all day. This is Atomar, who works with Othellé, her Helper counterpart doing... RESEARCH. #indiedev #indiegame #gamedev
A Story About Forever: Transience
@transiencegame.bsky.social
Live and grow. Find your your way home. Discord: https://discord.gg/C8FpnRW7f5 Website: https://www.transiencegame.com/ Steam: https://store.steampowered.com/app/3364630/A_Story_About_Forever_Transience/
Hyäne DO have scientists, not just party animals. But they didn't manage to invent the Helpers (or that OTHER thing...) just by rocking out in garages and working on motorcycles all day. This is Atomar, who works with Othellé, her Helper counterpart doing... RESEARCH. #indiedev #indiegame #gamedev
A brief preview of Hyäne conversation music, which goes ENTIRELY TOO HARD to be justified. Might end up getting slight;y shuffled in the game... it got me too pumped up not to share here! #music #soundtrack #indiegame #indiedev #gamedev
Alright! For anyone who uses Telegram, I've just released a sticker pack for the game! They're all animated, and I think they came out really well! Check 'em out! Give them a try! Link below t.me/addstickers/... #telegram #stickers #indiegame #indiedev #gamedev
The markup system from conversations is now fully integrated with general game text... also makes running the spell check on game text as part of data validation. But text can have complex logic to toggle portions on/off, insert saved values, etc. now. #indiedev #indiegame #gamedev
The markup system from conversations is now fully integrated with general game text... also makes running the spell check on game text as part of data validation. But text can have complex logic to toggle portions on/off, insert saved values, etc. now. #indiedev #indiegame #gamedev
So many rabbit holes... I realized that the prolog would need a real mission menu for organizing tasks. I know this looks basic, but... rabbit holes. Getting things ready so that all text in game is compatible with tag controls... #indiegame #indiedev #gamedev
So many rabbit holes... I realized that the prolog would need a real mission menu for organizing tasks. I know this looks basic, but... rabbit holes. Getting things ready so that all text in game is compatible with tag controls... #indiegame #indiedev #gamedev
Just showing off the palette swap system a bit here. I can easily shift colors from base sprites and accessories in ways that can be swapped and applied by tag. The character on the right doesn't have a name yet, but will be important in the Prolog! #gamedev #indiegame #indiedev #palette
As boring as this might look, it is a long standing bug cleaned up. The coroutine management system in Unity is not great, so I wrote a much more robust one that manually steps them. #Unity #coroutines #indiegame #indiedev #gamedev
ComsTalk is now integrated with controls to let you skip text ahead, move on once you're read everything, and close the UI element once all lines are delivered... I wonder what client Amato is talking about here? #indiedev #indiegame #gamedev #dialog
ComsTalk is now integrated with controls to let you skip text ahead, move on once you're read everything, and close the UI element once all lines are delivered... I wonder what client Amato is talking about here? #indiedev #indiegame #gamedev #dialog
Reworked how text is rendered so that it should be much clearer and look much nicer. The pixel crush did a bad job reducing the res of the text, so I am using quality settings of the font now... #typography #fonts #gamedev #indiedev #indiegame
Been hard at work on the System Nav. Making it look prettier, but more importantly, optimizing. No lag on opening now, and a solid 60 frames, even on my potato system. Next comes text, which will be MUCH prettier after... #gamedev #graphics #indiedev #indiegame
Been hard at work on the System Nav. Making it look prettier, but more importantly, optimizing. No lag on opening now, and a solid 60 frames, even on my potato system. Next comes text, which will be MUCH prettier after... #gamedev #graphics #indiedev #indiegame
Heyo folks! Sorry for some spotty updates lately, but we have been hard at work on visuals, music, game content, and gameplay mechanics. I've been doing some playtesting leading to more control/menu refinement, and we'll have more visuals to share soon! #gamedev #indiegame #indiedev
NOTE: From here on out, I'm releasing videos in higher res! The Intruders? They sound pretty bad, I wonder who Brin could be talking about here... #gamedev #indiegame #indiedev #anthro
Say hello to the Chromatans! I know I showed some previews from Anne's sketches a while back, but here they are in their bobbing, sea bug glory! Also, got pixel crushed movement working properly finally... (forgot media the first time...) #mantisshrimp #pistolshrimp #indiegame #indiedev #gamedev
Say hello to the Chromatans! I know I showed some previews from Anne's sketches a while back, but here they are in their bobbing, sea bug glory! Also, got pixel crushed movement working properly finally... #mantisshrimp #pistolshrimp #indiegame#indiedev #gamedev
Learning from games that came before... After applying the pixel graphic layer, I realized that I needed to make everything BIGGER. It's more visually appealing end engaging. I loved NOMAD, but look at all this waste. #gamedev #design #indiegame #NOMAD
Learning from games that came before... After applying the pixel graphic layer, I realized that I needed to make everything BIGGER. It's more visually appealing end engaging. I loved NOMAD, but look at all this waste. #gamedev #design #indiegame #NOMAD
Sometimes you mix something new... with something old. :3 #elnasir #Isweartogod #indiegame #indiedev #gamedev #cuneiform
Sometimes you mix something new... with something old. :3 #elnasir #Isweartogod #indiegame #indiedev #gamedev #cuneiform
Poor Sershel. The curse of being a comic relief character, despite being a member of one of game's species with a pretty heavy backstory... Anyhow, it's a great kitchen appliance . Made a cool vibrate animation to spice up character dialog! #toaster #synth #indiegame #indiedev
Poor Sershel. The curse of being a comic relief character, despite being a member of one of game's species with a pretty heavy backstory... Anyhow, he's a great kitchen appliance . Made a cool vibrate animation to spice up character dialog! #toaster #synth #indiegame #indiedev
No matter how far I stray, my projects always bring me back to this... I am thankful that I managed to convince myself not to make an actual full conlang for every race. #scripts #indiegame #indiedev #gamedev
No matter how far I stray, my projects always bring me back to this... I am thankful that I managed to convince myself not to make an actual full conlang for every race. #scripts #indiegame #indiedev #gamedev
Aaaaand the pixel look is integrated into the conversation scene and the glass shaders, background effect shader, and planet water shaders! Also, still working on getting all the voice sounds right! #shaders #indiedev #indiegame #synth
Spent this weekend bonking my head against getting music to seamlessly loop (which it mostly does now!). Unfortunately this doesn't make for a good post here, so instead... a sketch of Chudley from Anne! #indiegame #conceptart #indiedev