@trentdent.bsky.social
HK G11 low poly almost done. Went pretty damn high on this one because I want to get some good macro shots and not have to worry about faceting. Vacation over, back to work! #3d #b3d #hardsurface
Something I continue to experiment with in my projects is the Plasticity to game engine pipeline. I really love Plasticity for fast hard surface modeling.
My latest project in Unreal 5 is now up on Artstation! You can check out the breakdowns and hi-res images here. www.artstation.com/artwork/vbR5Ba
I mentioned before that I've been using the bevel shader in production models with Toolbag 5, but I've also been experimenting today with bevels in the G-Ready blender addon (shown below). Really pushing the values and having it still hold up is *amazing*. I will likely use both, but I'm smitten.
More from the cyberpunk environment and a couple of props for the scenes #concept #conceptart #conceptartist #scifi #b3d #blender #gamedev
Reviving an abandoned project. Gonna take this all the way if it kills me, lol. HK G11 #3d #blender #hardsurface
www.artstation.com/artwork/NqayvD #3d #hardsurface #blender
Helicopter Transmission Pump, Trent Gallant
This is a Transmission Pump for a Helicopter. The accuracy needed to be within .001" so we use photo reference and high quality 3d scans we took onsite and use them to deliver the highest accuracy pos...
artstation.com