👁️ playing around with material properties on my monster eye shader! Rotates toward its random looking direction now. 👀 This one has random colors based on world position #unity #vfx #realtimevfx
More vertex shader fun! Had to make this iconic bad boy from Zelda. All done in #unity shader graph (and blender for the modeling of course) #realtimevfx #vfx
Vertex displacement shaders are so much fun. Doesn’t it look like these guys are having a good time? #unity #realtimevfx #gamedev
Happy Fall of Sauron Day! I elaborated on my eye shader to make Sauron’s eye - the movement is driven by a texture with flipbook UVs such that each pixel is a frame #vfx #realtimevfx #gamedev #lotr
👀 playing with an eye shader today #realtimevfx #gamedev #screenshotsaturday
Something I noticed in #diablo4 #vfx - it seems like they use a lot of radial velocity-aligned particles for shockwaves and such. The variation is so much nicer than a static radial texture! Here’s a quick breakdown of the method in #Unity And happy #vfxfriday!
After a short but sweet stint with Dlala, I'm once again available for work - full time and freelance. My portfolio is available here: 💻 www.kasiabrzezinska.com 📨 avatarkasia@gmail.com 🌍 Farnham, UK Open to remote and hybrid work Sharing appreciated #animationjobs #gamedevjobs #illustrationjobs
GIGASMITE! ✨⚡️ Swords in #vfx are always a good decision. Happy #vfxfriday!
For the love of our eyeballs, do not align your ember particles to velocity! Don’t give them that comet texture either, ugh. Let’s make ✨physically based flying embers✨ A Unity vfx graph implementation and explanation below. 🧵