We made StarLine in just 4 days for the GMTK 2026 Game Jam Sail across a dreamlike ocean above the clouds, restore forgotten constellations, fish to survive, and race against the countdown. Itch page: tsoppa.itch.io/starline #GMTKJam #GameJam #IndieDev #UnrealEngine
Tsoppa
@tsoppa.bsky.social
🇬🇪 Game Dev Making @projectangala.bsky.social Follow our progress: https://linktr.ee/projectangala
A tiny game built in one month as an anniversary gift for my girlfriend. Set in our hometown, you wander familiar streets searching for a lost kitty. #unrealengine #gamedev #indiegame #indiedev #aikappa
AiKappa: Chapter One - The Lost Kitty
YouTube video by Tsoppa
youtu.be
Built a dynamic Spiral Bullet State Tree Task in Unreal Engine 5. It has easily tweakable variables, making iteration smooth and fast. Follow our progress: @projectangala.bsky.social #unrealengine #gamedev #indiegame #indiedev #angala
Been experimenting with physics-based tentacles in Unreal. They can be cut off when hit. Follow our progress: @projectangala.bsky.social #unrealengine #gamedev #indiegame #indiedev #angala
Been working on AI movement prototype. It uses EQS to find positioning points and spline paths to create smoother movement. Still very much a work in progress, but it's starting to come together. #unrealengine #gamedev #indiegame #indiedev #angala
AI movement prototype uses EQS and spline paths to create smoother movement when the enemy is trying to maintain range from the player. Still very much a work in progress. Follow our progress: @projectangala.bsky.social #unrealengine #gamedev #indiegame #indiedev #angala
Dynamic arc-style splines for AI movement Built a base enemy AI movement using splines to generate smooth, dynamic arc-style paths toward the player, with a strong foundation for future improvements and polish. Working on Project Angala, follow our progress: @projectangala.bsky.social
Finally a early first look at Angala, starting to bring more characters alive #gamedev #indiedev #unrealengine
Testing out the new parry system for our projectiles. ☄️ #unrealengine #gamedev #indiegame #indiedev #angala
On the right track 🎥 A quick look at our custom Rail Camera System in Unreal Engine. Smooth transitions and dynamic framing. #Angala #UnrealEngine #IndieDev #GameDev #Camera
Fun working with cutscenes 💙 #angala #indiegame #unrealengine #game #cutscene
Death Animation Breakdown 😵 #angala #indiegame #unrealengine #animation #game
Interactable people turned to dust, strangely satisfying addition to the game. #indiedev #indiegame
Squishy interactions, been adding more assets to make the world feel alive. #indiedev #indiegame #unrealengine
And now for something completely different, perhaps a new boss arena?🤔 #gamedev #indiedev #indiegame #unrealengine #gaming #game #animation #madewithunreal #Angala
Hold up, legs doing some wizardry today ✨ #gamedev #indiedev #indiegame #unrealengine #gaming #game #animation #madewithunreal #Angala
Character going from idle to run and stop states 🧐 #gamedev #indiedev #indiegame #unrealengine #gaming #game #animation #madewithunreal #Angala
Brief moment of a playable environment and a little bit of ambience so far🌟 #screenshotsaturday #gamedev #indiegame #indiedev #UnrealEngine
Some dynamic light triggers 🔥 #gamedev #indiedev #indiegame #unrealengine #Angala
The Journey Begins This is our first playable scene, just a glimpse of what's coming! #gamedev #indiedev #indiegame #unrealengine #Angala
We made Bloom in 4 days for GMTK 2025 Game Jam I worked as the solo Unreal Engine developer on the team Rate here: itch.io/jam/gmtk-202... itch.io page: tsoppa.itch.io/bloom Gameplay Trailer: youtu.be/W0niMq3YPQA
Rate Bloom by Tsoppa, cyborgprimate, Geek Man Games, F0UDIA, edisonboerke, Rafael Garcia for GMTK Game Jam 2025
A Time looping Puzzle Platformer
itch.io