Typhoon Unit ~ Butterfly Requiem

@typhoonunitgame.bsky.social

Side-scrolling bullet hell #shmup by @ghostlyfeline.bsky.social! Switch heroes on the fly! Wishlist on Steam! https://store.steampowered.com/app/1198710/Typhoon_Unit__Butterfly_Requiem/

Submissions are closed! Thank you everybody! For those of you who missed the deadline by like a minute or two, I've already reached out. 95 submissions total! That's incredible! It's gonna take some time to go through all of them, but I'll try to have emails sent out within the next 2 weeks!

Typhoon Unit ~ Butterfly Requiem@typhoonunitgame.bsky.social · 2mo ago

🧚📣PAID CASTING CALL Looking for voice actresses for indie game Typhoon Unit ~ Butterfly Requiem, a side-scrolling action shmup with a character-driven story! 👩12F 💰$250/hr 📅DEADLINE: July 12th, 12:00 AM EST Sign up here! forms.gle/nEjDt2KSAAZd... #castingcall #voiceacting #voiceactor

Casting Call for Typhoon Unit ~ Butterfly Requiem.  Pictured in the image are Casey (left), Gale (middle), and Fia (right), the trio of protagonists.

One of my goals for this year is to be better about posting progress updates, works-in-progress, basically anything. It's a little harder now that most of the progress is happening on the back half of TU's story mode, but I'll try to have more to show.

I've also picked up another side-project (just me this time) that I'm working on when I don't feel like drawing. I've been playing a lot of Sonic Adventure 1 lately, and I want to try my hand at something in a similar gameplay style. Not far enough along to share much yet, but yeah.

Since about August I've been slowly chipping away at the story cutscenes. The one for the end of Ch 4 is in especially good shape. At this point I know better than to give a release window, but the game is at least moving forward again.

So I took a break from Typhoon Unit for a few months. Recruited a friend and decided to work on a completely different game. It was fun and exciting for a while, but due to conflicts in vision, we never got much past pre-production. It also felt like I was just running from my problems.

So I've been kind of burnt out for... most of last year. The world's not been great. Personal life has been pretty stagnant and lonely. Game dev felt like I was running in place. Working on Typhoon Unit was starting to feel like nothing would ever be good enough.