I'll be tabling at Arts & Drafts Holiday Market at Chapel + Main brewpub in Dover on Dec 7! I'll be bringing my most recent illustration prints, plus custom printed shirts for kids and adults. And totes! It's looking to be a fun market / hangout hybrid 😎 Flyer by Haley Searcy
tyson
@tysonpease.com
illustrator, designer, project coordinator, thought partner i like video games he / him
Recently made fresh edits to my creative manifesto, which I'm hoping to do maybe twice a year. It's satisfying to have a document like this to return to once in a while. It's a good practice to state what we believe from time to time. tysonpease.com/manifesto/
Manifesto
“I turn toward the experience of being a living thing. I turn toward myself. I try as best I can not to turn away.” We all create our own rules in art, dictated by our needs and desires…
tysonpease.com
Monochrome Heights is now available for PC! Anyone who likes tricky platformers should take a look Besides the cover art & logo, I made the in-game character portraits (over 100!) and concept art for some of the cutscene backgrounds. What a joy to see it all as a part of the final product
Available now on Steam! Tight platforming! Twisty narrative! Fast respawns! Numerous Robots! Sick tunes! And more! store.steampowered.com/app/2336210
Did some printing on textiles recently. Small batch stuff to try things out!
I went back to this image from 5+ years ago (!!) for some light touch-up. A fun little illustration. I like its youthful imperfect vibes. When are you ready for adventure? The moment you set out, of course!
Finally giving bsky lists a try. Great so far, wish I had thought of it sooner!
Here's the development material for the concept / vibes series. I'm happy with how the final pieces came out, but I still like these sketches, too!
The first in my concept / vibes illustration series for a personal project in development. I’ve spent loads of time iterating on designs in the past. For this series I wanted to explore a range of gut-feeling aesthetics relevant to the project. (I'll make this a 🧵 for the series, more soon)
It took some doing, but I am now officially locked and loaded for Switch 2: The Sequel™ 😎 (lil thread)
The first in my concept / vibes illustration series for a personal project in development. I’ve spent loads of time iterating on designs in the past. For this series I wanted to explore a range of gut-feeling aesthetics relevant to the project. (I'll make this a 🧵 for the series, more soon)
I'm glad bsky is a fresh start for so many people. I guess it is for me, too. I just don't know what that looks like in my case. 🧵1/?
I've added a manifesto to my website! I've been wringing my hands about what to do with it for weeks, but now that it's there it feels like, pretty normal and not a big deal. Anyway, have a look if you're curious! tysonpease.com/2025/03/07/n...
New page: Manifesto
I’ve added a manifesto to the site. I’ve been trying to figure out why.
tysonpease.com
A movie you've watched more than six times, using only GIFs
A movie you've watched more than six times, using only GIFs
Hey there! I'm Tyson. I love characters, stories, games, and helping people with their creative projects. Give me a shout if you'd like to work together!
New illo series is up on my website! This one is all fun dreamy vignettes tysonpease.com/portfolio/dr...
Dream story concept series
Digital illustrations, 2024 I developed these concept pieces to help me explore visual ideas and potential iconography for a long-form story project I have in the works. I had a few key elements th…
tysonpease.com
More from the upcoming indie game Monochrome Heights. I was tasked with making expressive in-game portraits for the pre-existing robot cast for use during cutscenes. That's right, expressive robots! Robots without eyebrows or mouths! (1/4)
A closeup from my cover art for the video game Monochrome Heights. This is the lead character, Happy, a robot who has to climb a huge tower full of hazards! I didn't design him, but it was up to me to translate his purely pixelated form into a more fully illustrative style. It was a fun challenge!
I’ve been contributing art to the in-development video game Monochrome Heights on and off since last year. It's been fun! I’m excited to show my work and discuss a bit about the process on my website.