Lumi

@ugdev.xyz

Avali!! wawawa Indie developer from Catalonia: - A Directionless Cycle's solo dev (ugdev.xyz/adc) - Polymetria programmer (hajimeli.net) 22, bi, he/its • pfp @zilluzion.art

polymorphite will receive a Public Gameplay Demo on September 22nd, 2026. The first version of this demo will contain five songs and a tutorial, as well as a preview of the Concepts mechanic. A content update for the demo will follow in October, containing a preview of Aspects, and 1 more song.

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An exciting and scary announcement about the future of Hajimeli! (Alt text is slightly cut off due to character limits. No necessary information is left out of the alt text)

Hello everyone! Cheryl here, with exciting and scary news.
Beginning today, Hajimeli is moving forward into the path of fully
self-publishing our games.

SKY HOUR WORKS was extremely important in helping Hajimeli gain
recognition during the development of our prior game vivid/stasis,
as well as assisting with getting two of our currently in-development
rhythm game projects, polymorphite and spherene, off the ground.

As I look into the future, and what I want to bring to my game
projects, and after some reflection, I decided to talk with SKY HOUR
WORKS about self-publishing my games under Hajimeli going forward. I
have a vision for a specific identity for Hajimeli and the kinds of
games I release under it, and as the road goes on, it started to seem
more and more like a good idea to present things as my own wholly
unique, weird little blend of storytelling about life, love, and dumb
nerd stuff, without a prior expectation (since SKY HOUR WORKS’ games
are pretty different, but also very good)!

So, what does this mean for you guys, the players? Well, nothing,
really! All it means for you is that “SKY HOUR WORKS” won’t be listed
as a publisher for polymorphite and spherene.

Behind the scenes, it means a few other things, but nothing important
enough to detail in a public announcement like this. However, I can
list one thing that may come as a result of this; I have put thought
into setting up a Hajimeli Patreon page to assist with development
costs! I will leave a poll in the replies of this post where you can
leave your vote on if you’d subscribe to something like that if it got
you exclusive development updates, and even maybe playable content
early. I can’t promise anything, but I want to do it, since so many
people have voiced wanting to support our games, and polymorphite is
about a year behind schedule because of vivid/stasis: NEUTRON:HEXIMA’s
development (oops)!

Thank you for reading and understanding!
- Cheryl Stelli

[EXTERMINATE_MV.mp4............100% completed] [Credits loading...] [Music..................................nullfinder] [Movie............@tonykrza.bsky.social] [Illust.......@komiyameiko.bsky.social] [Release date: 18th July] [admin_msg: Thank you for waiting.]

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With Misdecayed's second demo finally released, the team can finally return to work on new content for the game! We're planning to launch the game in Early Access next year, in 2027!

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Once again, thank you to all participants of the PROJEKT GODHAND music contest, and congratulations to the winners! All of the tracks were amazing... In addition to the main prizes, we'll be giving Steam codes for the game or Act 2 DLC to SPECIAL MENTION artists! #PK_GODHAND

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And now we're onto another World Premiere. I'm excited to share this first look from a legendary studio that it is an honor to have here tonight.

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I was out for a ride and Softy surprised me with this so you guys get to see it too! Happy pride month from your favorite (or least favorite) queer game studio!

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