Really excited about this release, which includes a few PRs I enjoyed working on.
TrenchBroom 2026.2 Release Candidate 1 is out: github.com/TrenchBroom/...
Really excited about this release, which includes a few PRs I enjoyed working on.
TrenchBroom 2026.2 Release Candidate 1 is out: github.com/TrenchBroom/...
Cooking up a refreshed version of func_terrain #comingsoon #gamedev #trenchbroom
Playing around with hotspot texturing for #trenchbroom #gamedev
Finally submitted a work-in-progress PR for a "sweep" tool in #Trenchbroom - unlocking a bunch of creative brush geometry with a simple UX. github.com/TrenchBroom/... #gamedev
Submitted a PR implementing an Arch shape tool for @trenchbroom.bsky.social that saves a bit of time. #trenchbroom #gamedev github.com/TrenchBroom/...
Needed an install-free way to rip samples, so cooked up a tool for capturing & trimming audio from any browser tab, window or screen. Requires a Chromium-based browser. tools.ummjackson.com/tabture
tabture
Capture and trim audio from any tab, window, or screen.
tools.ummjackson.com
Sharing a web app I cooked up for monitoring #bluesky lists. No auth required, just copy/paste the list URL. Change the list you're watching by pressing F1. Personally using it in a pinned tab for headline aggregation, figured someone else might find it useful. #api tools.ummjackson.com/flyover
Just posted the first batch of some free, CC0 256px textures I've made for #gamedev and prototyping. Hope someone finds them useful. ummjackson.itch.io/256px-textures
256px textures by Jackson Palmer
A collection of 256×256 textures for game development and prototyping.
ummjackson.itch.io
Cooked up a web port of SLK_img2pixel that runs entirely in-browser + adds hotkeys and direct Lospec palette fetching. I'm calling it img2pixel4web:. #gamedev #texturing tools.ummjackson.com/img2pixel4web
I've always wanted to run the SLK_img2pixel tool on macOS, and thankfully it's open source - so I finally got around to getting a build working. Just submitted as a PR: github.com/Captain4LK/S... #gamedev #pixelart
New Slay the Spire is awesome. And very cool it's made using Godot.
Cooking up a lightweight framework for building CLAP plugins contained in a single .cpp file that build with an auto-generated ImGUI-based UI.
A free UI sound effect generator I've been working on, inspired by the popular "sfxr". Handy for #gamedev / user interface sound design (clicks, taps, swishes, etc.). Kind of fun to just sit and keep pressing the randomize button. Work in progress build @ tools.ummjackson.com/uifxr
Just discovered jade-ite.itch.io/worlduv by @jadeite.dev and it's very cool - especially if you're a fan of Trenchbroom / Hammer workflows.
WorldUV (Blender addon) by Jadeite
Hammer Editor-style UV tool for Blender
jade-ite.itch.io
Enjoying today's jazzy release from Floating Points. www.youtube.com/watch?v=uS2z...
Floating Points - Corner Of My Eye
YouTube video by In Between Music
youtube.com
If you're looking for an MP3 player in 2025, I highly recommend the "Innioasis Y1" w/ Rockbox firmware + iPod theme... ~$50 for a solid little device.
The new Oneohtrix Point Never album is sublime stuff.
Oneohtrix Point Never - D.I.S. (Official Video)
YouTube video by Oneohtrix Point Never
youtube.com
Q-UP is my favorite new incremental game. Highly recommend. store.steampowered.com/app/3730790/...
Save 10% on Q-UP on Steam
Sick of long queues, unfair matchups, and arbitrary reflex tests? Try Q-UP, the coin flipping eSport. It's one part clicker, one part multiplayer strategy game, one part demented capitalism simulator,...
store.steampowered.com
First build of my web app "func_terrain" is live: tools.ummjackson.com/func_terrain It lets you quickly generate noise heightmap-based terrain then copy/paste it as brush data directly into #Trenchbroom Completely free to use / whatever you make is yours, etc. #gamedev
Working on a noise heightmap-based terrain generating web app that outputs brush data you can easily copy/paste into #Trenchbroom #gamedev