DevLog 026 - Would you Pet or Combat? Sometimes people want to befriend or pet creepy creatures. Why?! Do they look cute?! Where are your survival instincts :l I don't remember if I wanted to pet creatures in any game 🤔 #pixelart #solodev #indiegames #BuildInPublic
unDefense
@undefense.bsky.social
One World - Two ways to experience it Play the Game - Read the Tale Video Game & Comics under development by @faurencaus.bsky.social
Month-end deadline panic is creeping up on me! 😅 Anyone in the same boat as me? I guess dinner will be a can of tuna. Meanwhile, check this #creature turn around- clumsy or pass? #pixelart #solodev #indiegames
DevLog 025- Just playing around with some bipedal creature designs. :D Let's see where this goes. #pixelart #solodev #indiegames #GameDesign
A rainy night on top of the trees 🌲🌧️⚡ Is this a good spot to get a full view of the lingering dangers in the woods? I suppose as long as whatever's down there can't climb up. 👀 Would you feel safe up here, or paranoid? #screenshotsaturday #pixelart #gamedev #indiegames
DevLog 024 - I’m building our game to inhabit different #creatures with their idiosyncrasies. Are there creatures you like more than others? Which ones you want to battle, and which ones to befriend? I am curious to know your replies! :) #pixelart #indiegame #gamedevelopment
It is coming together 😋 Feeling proud about it Though still more things to be done. Have you had any small or big wins lately? #indiedev #pixelart #indiegame
DevLog 023 - Does size matter?! Do bigger enemies feel more challenging, just because of their size? Are they really scarier, or is it psychological? If it feels like a bigger threat right away. Curious to hear what everyone thinks! 👇 #indiedev #pixelart #indiegame #GameDesign
What do you think this #creature is supposed to be? Does it remind you of something? 🤔 Or someone in your life? 😋 #indiedev #pixelart #indiegame #gamedevelopment
DevLog 022 – A work-in-progress! Testing survival instincts on our newest #creature They scramble, hop, and scatter the second you get close, making them difficult to hit in the dark. Turns out, hitting a target that wants to live is a lot trickier! #gamedev #pixelart #indiegame #GameDesign
Stop hopping around! 😤😤😤 Stay still so I can hit you! 😭 Does this annoyingly remind you of any enemies that you dealt with before? #gamedev #pixelart #indiegame #rpg
DevLog 021 - An earlier look of my #creature WIP. Deer-like who hop around or kick with their back legs. I've never fought a deer or horse-like creature in a game, so I think it'd be a cool idea. Imagine the attacks they could do once they have a Head?! #indiedev #pixelart #indiegame #gaming
A quick warning: the white #creatures prowling beneath this stunning night sky aren’t here for cuddles or treats—they’re looking for a real challenge. Instead of enjoying the ambience, get locked in a high-stakes 3v1 pixelated match. 🎮🌙 #pixelart #soulslike #indiegame #actionadventure #gaming
DevLog 020- Enemy dynamism ⚔️ Enemies/Bosses aren't just going to stand around to take a beating. They’ll dodge your attacks, jump behind you or away, and close the distance. How’s your reaction time looking? 👀 #indiedev #indiegames #combat #gaming #pixelart
Two is company or a Trap? Can you handle a double ambush? 🌫️ Do you think two enemies are fair? #indiedev #indiegames #pixelart #combat #gaming
DevLog 019 - Worked hard on levels beyond typical side scrollers with organic terrain & multi-layered backgrounds inspired by Hollow Knight. Parallax effects create depth & atmosphere, makes exploration feel alive. Ready to dive into living world? #indiedev #indiegames #pixelart #metroidvania
Will you find your way out of the caves? 🤔 Left? Right? Up? Down? Ready to explore? #indiedev #indiegames #pixelart
DevLog 018 - This is from an old build. One of the first things I wanted my #creatures to do was chase you around, cut you off, and make it a bit challenging sometimes to run past all the enemies. What vibe does this creature give you? #indiedev #indiegames #pixelart
Why are you running away?! I am just trying to be your friend! #indiedev #indiegames #pixelart #creature
DevLog 017 - When I started making my game, I knew very little about coding; but I knew how to draw, so I started drawing all the animations. But now, by the power of coding, I am going all in with procedural animations. What do you think? did I make a mistake? #indiedev #indiegames #pixelart
DevLog 016 - I've redone the #creature code a few times because I keep learning new things that make me rethink the basics I did. It took several tries, but now I'm very happy with how it's working. 👉 Share & Follow along for more BTS insights! #indiedev #indiegames #pixelart
🔍Which is the odd one? 🤔 This is from an old build of my procedural animations creatures. #indiedev #indiegames #pixelart #Creature
DevLog 015 - Necks have animations now. The code lets me change the length of necks and limbs, and the animations still work. Physics behaviour made things a little more complicated, but it's working! Like, Share & Join us to help shape the game :) #indiedev #indiegames #pixelart #Creature
Still looking for a way to explain to my family what I actually do for a living. #indiedev #indiegames #pixelart
Send this to a friend who is a chicken, or are you a chicken? 🐓 My grandma used to be scared of them, but why? They are just mini-dinosaurs 🦖 This is a work in progress #creaturedesign for my game, giving them more neck animations at the moment. #indiedev #indiegames #pixelart
DevLog 014 - A great thing about procedural animations is that sometimes you have to set a couple of parameters, and it will be enough to make it look and feel good. But also, it takes very little to make it look ridiculous. what do you think? #indiedev #indiegames #CreatureDesign #pixelart
Dance! Dance! Dance! Dance your problems away! Dance! Dance! Dance! Dance till your head goes away! or maybe don't, no pressure. #indiedev #indiegames #CreatureDesign #pixelart
Sometimes to dance, you only need to move your neck... and sometimes you need to get injured while doing it, otherwise... you aren't dancing sweetheart. #indiedev #indiegame #CreatureDesign #pixelart
Incorporating proper neck and tail movement into our #creatures makes a big difference to the feel of their combat animations. But what else can they do with their necks and tails? You will have to stay tuned to find out 🤐 #IndieDev #indiegames #Gamer #pixelart
Two distinct personalities just by tweaking size, neck angle, and gaze of these two creatures. 🦕🦖 Same base code, yet quite different outcomes. #screenshotsaturday #pixelart #gamedev #indiegames