Well... caught a bad virus/cold this past week. Had a lot of time to think, so I thought I'd write some roughly connected thoughts. Felt a bit expressive I guess. I really should make a proper blog for this kind of thing to look back on, but that's a lot of effort o_O
Aubrey Dominik
@unholybrie.neocities.org
Dev making games, engines & tools from scratch. 25 y/o 🌻 Trans 🏳️⚧️ ✦ Working on a short narrative/horror game.
Happy Halloween! Here's a treat :) I made a 3-5 minute interactive horror prologue set in the world of CORPSE FLOWER (my new game). There are 3 different endings. Can you find them all? unholybrie.itch.io/corpse-flowe... #gamedev #indiegame #pixelart #screenshotsaturday
Finished the basics for my narrative editor tool. Now, time to make it actually show some text in-game. #gamedev #indiegame #pixelart
Want to follow some amazing artists? They all make some pretty cool stuff <3 go.bsky.app/MXTn8rL
Meet Chloe! Her character portrait now blinks and the clock actually ticks. #gamedev #indiegame #pixelart
Hey #screenshotsaturday I'm making a game. An interactive horror story inspired by The Little Shop of Horrors. Finished the mockup today, going to be a busy few months! Excited to share more as it comes. #gamedev #indiegame #pixelart
I'm working on my point & click idea, and game design is just soo much harder than everything else I do. I feel like I have theoretical skills, applying them in practice is a different beast entirely. I'll try and get something decent I'm willing to share soon. Just have to stop scrapping things :/
Explain ur @ When I was younger I played a lot of pures in Old School Runescape (pvp builds in an mmo), but I thought "Holy" was too pretentious thus the opposite. Brie's just my name :3
goofy as hell but like 10y ago this girl i had a crush on tried to get me into LoL and i wanted a new username that wasn't the embarrassing one i'd outgrown. i worked at a bakery and was *really* proud of how fast i'd gotten at chopping celery and also thought "chii" sounded cute, so... celechii
Movement, Interactions & Flower Picking. #gamedev #indiegame #pixelart
Every garden holds a secret. #gamedev #indiegame #pixelart
Sprite-stacked flower turret and auto attacking enemies. #gamedev #indiedev #indiegame
I really want to add some sprite-stacking to my game, but I have no tools to support that kind of workflow in-engine. Implementing it seems easy enough, but I realized that making art for it was going to be a headache.
Spent an hour adding in the main cursor interaction I had in mind, turns out I don't like it. I'll spend the rest of the day/weekend thinking about some design pivots :P
Spent the day building a debug menu and implementing some basic fly movement. The renderer keeping up with everything is really satisfying, honestly way more performance than I actually need :) #gamedev #indiedev #indiegame
While working on some basic creatures I realized they can be seen outside the "circle", which makes no sense. I got sidetracked and spent the rest of the day on this instead (my engine doesn't support stencil buffers lol). I'll likely scrap it and try to implement the rest properly tomorrow. #wip
Playing around with some 3D Simplex noise today (using 2 dims for the border and 1 for time). Love how the breathing effect turned out! #gamedev #indiedev #indiegame
Hey! It's been a hot minute. Last year just flew by. Hope everyone's doing well despite everything <3 I burnt out hard, but I did get lots done as things felt better. I rewrote my engine from the ground up (now C++), made some bad prototypes, and more importantly, decided on a game I want to make.