Unity3D

@unity.com

The Official Unity Account. Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms Discover more: https://unity.com

Get up and running with multiplayer 🎮🔊 Join us live tomorrow to explore a brand-new 4-player sample project featuring proximity voice chat - the ultimate foundation for building your next social game. 📅 Aug 6 | 12pm ET / 9am PT / 5pm GMT 🔗 Set your reminder: on.unity.com/InAFlash_Liv...

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Review before you commit 🛡️ Nothing is added to your project until you approve it. Describe the behavior you want and the in-editor AI assistant will draft tailored C# scripts or refactor your code on request. Roll back safely with checkpoints. 🔗 on.unity.com/4eFIigt #Unity #AIAssistant

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Unity is bringing dedicated Engine support to Netflix Games, making it easier for developers to build and deliver games across Netflix's multi-platform ecosystem on mobile and TV.

Meta and Unity are continuing to work together to make Quest development more efficient and easier to iterate on from first setup, to input, to performance, to validation. 🔗 Check out Meta's Quest Agentic Tools resources: on.unity.com/MetaQuest_Un...

Unity 7 builds directly on the foundation of Unity 6 with the same focus on quality, stability, and upgradability. If you’re building on 6.x today, you’re already on the path - Unity 7 is simply where that foundation becomes the default. 🔗 Watch the full Roadmap: on.unity.com/UniteSeoul26...

A first look at Surface Cache GI in Unity! ✨ Get robust, fully dynamic global illumination in real time. Surface Cache Gl is ready to preview in 6.7 alpha today, and will become broadly available with Unity 6.7 LTS. Watch how it brings Sakura Rabbit’s Mecha Repair Hangar to life ⬇️

Did you miss our Roadmap session earlier this week? Join our expert panel of Unity employees as we break down the latest roadmap announcements and answer your questions live! 📅 July 23 | 12pm ET / 9am PT / 5pm GM 🔗 Set your reminder: on.unity.com/RoadmapRecap...

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We’re opening the Editor to EVERYONE 🤝 We are building an API and set of services that open a Unity production to the tools, roles, and agents around it - no full Editor access required. 🔗 Now available in closed beta. Apply today: on.unity.com/ProductionPi...

ICYMI: Yesterday we announced Unity 7 - built for a faster-moving, more open industry where creators, cross-functional teams, and coding agents can seamlessly collaborate across every stage. Unity 7 will enter early Beta testing in December, with the Full Release scheduled for Q1 2027

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Introducing the Unity CLI: our new terminal-native path for connecting coding agents, CI pipelines, & custom tooling. Unity MCP remains fully supported for your existing setups but to help with the transition, the CLI includes an "MCP Mode," allowing you to leverage existing MCP-based agents.

Introducing Unity 7 - built for a faster-moving, more open industry where creators, cross-functional teams, and coding agents can seamlessly collaborate across every stage of the development cycle. Unity 7 will enter early Beta testing in December, with the Full Release scheduled for Q1 2027.

The wait is almost over 🎬 🎙️ We are officially just a few hours away from showing you what’s next for Unity and how we’re transforming to meet a world where game development is changing faster than ever! 🗓️ Join us live: July 20 | 9PM ET / 6PM PT (July 21 | 10AM KST) 🔗 on.unity.com/UniteSeoul20...

Stop manually copying tools across Unity projects! 🛑 Creating custom packages lets you extend the Unity Editor and store tools in reusable, version-controlled locations like Git repositories so teams can share them across projects. 🔗 Watch the full video to learn how: on.unity.com/CustomPackag...

Animate thousands of characters on screen without tanking performance? 🎮 Join us live this week to learn how to use Vertex Animation Textures with ECS to build massive Unity scenes without any lagging. 📅 July 16 | 12PM ET / 9AM PT / 5PM GMT 🔗 Set your reminder: on.unity.com/VAT_Livestream

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The future of XR is Hands First 🖐️ Ditch the controllers and join us live tomorrow with a special guest from Meta to learn how XR Hand Capture & XR Interaction Simulator can elevate your project. 📅 July 9 | 12pm ET / 9am PT / 5pm GMT 🔗 Set your reminder: on.unity.com/HandsFirst_L...

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PC ➡️ Mobile In our newest video, Niebla Games breaks down how they migrated Causa: Voices of the Dusk to Unity 6, upgraded to the Universal Render Pipeline (URP) for better frame rates, and optimized performance using the Unity Profiler. 🔗 Watch the full video: on.unity.com/CausaVoicesO...