Added room locking and a basic wave system, so the core gameplay loop is now in place. Now I guess it's time to work on the meat of the game (rooms, enemies, weapons, upgrades, ...) until I have enough to build a small demo and see if it's any fun 🫠 #gamedev #indiedev #godot #screenshotsaturday
Started working on the procedural generation. But right now I'm just trying to figure out how to separate rectangles lol #gamedev
A prototype starts to feel a bit like an actual game when I catch myself trying to pause it… even though I haven’t built a pause menu yet
Added a ball to my roguelike. It's surprisingly kind of fun to just kick it around. Maybe it could be a grenade that enemies throw, and that you can shoot back at them. #gamedev
As a little treat to myself, I added a Celeste-style wavedash to my platformer/twin-stick shooter prototype. #gamedev
Godot prototype for Celeste meets Enter the Gungeon