Unusacies

@unusacies.bsky.social

-born '95,🔞, He/They, 🇵🇹, Theoretical artist ( #art #pixelart #traditionalart #design #oc ) -Interests: obscure media, indie games, various esoterica (geometry, fringe physics, etc) -Art Archive, very WIP: unusacies.neocities.org

Will be real, my plan to update the archive weekly is failing miserably. The art is scanned mind you but, with work specially, I have had no willpower to go finish off the cleanup work on the next part, my teenage years...

Was doing a minor update to the archive site as small progress is still progress and after a day not knowing the issue... it was because PreBN and PREBN are different... even though in my PC it worked fine... changed file names to have underscores and everything lol... oh HTML you funny

The reason (lol) for my previous post about systems of Magi failing to explain common folk's powers in 5052 was cause I was continuing to work on my "Not Stands" Magic system: (the Alt text explains more, but its basically Familiars/Summons (Alpha) or Special Ability Sets (Beta))

An image demonstrating a system of magic called "The Reasons", said to be "Human-Made Magi".

The squares themselves are organised into rows like this:
Top row is how 1 of a persons eyes will appear if they have that "Reason" (displayed on Reason use/summon)
2nd row is a general visual of the Reasons shape as a ghostly being
3rd row is a visual theming of their powers
4th row is their "effects" which for the Alpha section (first 6 columns) is their effects in battle, while for the Beta section (10 remaining columns) is their general metaphysical effect on targets.
5th row for the Alpha section is a cutesy stat distribution to give an idea of their general forte, for the Beta section its their "Ultimates" which are abilities the user gains after enough "Actions" are done (this includes movement, combat, communication, etc)
6th and final row for the Alpha is their Charge effects, basically a special they use every once in a while, while for the Beta its the special they grant the user, an ability the user can use semi frequently but with cooldown...

after all this the bottom portion is a work in progress rock paper scissors style minigame that Reason-beares would have to do in case of an enemy Reason-bearer confronting them...

sprited 2025-2026

As I keep working on magic systems mostly for fun I keep coming across a funny issue where no matter how expansive I make the systems some characters just... have unexplainable magic abilities that don't show up in any of the systems... an example is this kid: Snelzaad

the character Snelzaad Dienerkinder, a happy boy with a cape and hoodie

So update on the archival efforts, I went through the pile again looking for 1 image I remembered but couldn't find... and I still didn't find it however did find more interesting things to scan : )

A old Coffee machine container box filled with folders and stacks of paper... next to it a plastic container with some dust to it.
this scene exists within a suburban house-scape of wood... there is a clothing box barely visible to the right.2 piles of books and folders (left and right), along with overstuffed Mica sheets (right). the left pile is atop the previous images plastic box's red lid... all this is atop a slightly unkempt bed

well, did not manage to update the thing for many reasons, but we have some progress anyway: 695 files now edited, 39 files still to edit, all this from Pre-2012... after that still have to reduce their file size but that's faster. with a bit of luck by next month you all can see teenage me art lol

Showing 695 files have been named and edited for clarityShowing 39 files are left to edit for clarity

Well, my 'tism continues as I keep workin' on getting the archive ready, in this case, I realised while playing Elden Ring a while back that the Lightning had all merges except one with poison, from there I was like, what else is missing? and ended up editing a good few weapon affinity icons...

Edited Weapon Affinity Icons from Elden ring, alongside a table of what thematic mergers could represent them...

Updated my very autistic project of spriting weapons that don't exist for the indie game Iji, the bottom purple row are the ones I designed, those in grey exist conceptually but you cant use them in the game

35 weapons from the indie game Iji in the top row (in blue and grey) 
28 weapons below designed by me for fun.
Sprited for years as a continues project, but currently 2026

A manifestation of psychological pain named "Fog", the characters concept is that they manifest to people experiencing someone else's psychological pain, as if implanted onto them by unknown means... Fog is aware of the implantation and guides those suffering on disconnecting from said suffering...

FOG, a humanoid AFAB being with a warning sign covering their upper head, "F*g" is written on the sign, as if censored, or implying an unknown middle letter...

Drawn 2026

To test a theory I drew an idea that's been in my head, and yup, line art sure makes these easier to edit to look OK with the low light environment I exist in: The Nodawake Man, folklore creature, makes you wake up temporarily into another reality, you return to this one on falling asleep again

The Nodawake Man, 2 faced, literally, and in a business attire.
Drawn 2026

Well, I didn't get to finish this, but its something to post while I work on the archive... Here is one of my MCs, Neteroo, floating a spiky Gourd with some sort of lightning magic... something that I apparently drew many times (him using lightning I mean). Was drawn during a company meeting lol

A notebook sketch of Neteroo Talkia lifting up a spiky gourd using lightning-like magic... unfinished, but drawn 2026

So of the main things I am working on, the art archive website of the 20+ years ive done art for, is taking a bit as I have 4k+ files to check or fix and to make an organized website. On the bright side its been much further from reality, and being on vacation I can work on it at a decent pace!

Sprited this remembering the kind of stuff id try to draw as a kid in notebook paper, but now in the form of pixel art... also used the default MSPaintXP colors which sadly are a bit limited, still happy with the result, stickmen fighting randomly : )

14 stickmen in a Ziggurat like structure made of square tiles, pixelarted into randomly fighting eachother

If this site eventually goes down permanently due to unresolvable AI coding choices, I'll speed up making a website in Neocities to archive all my art... I am not returning to Xitter and at such point I might as well give up on social media as online enshittification is becoming too fast for me

So had a busy day, a nice Easter's eve, but managed to draw a cypher that appeared in my dream earlier today. the dream in general had a lot of inspiration but I had to sprite this mess lol:

Example, followed by a large portion of X-like symbols made of 4 segments that can be thin, thick or double... these are all part of a cypher explained afterwards...

Sprited 2026By order from left to right, top to bottom:

L and R, K and X, J and G, (1 and 2 exemplifying the order of these letters for coming modifiers) A and E, "2nd Type" 1+1=2.

D and T, C and Q, M and N, S and Z, 2nd Type 1+*=2.

V and F, B and P, W and H, O and U, 2nd Type 2+*=1.

I and Y, * (asterisk), "Flip 1 with 2" or Ignore (what comes) After, 2nd Type 2+2=1.

(W and H Symbol or mirrored W and H Symbol to Rotated W and H symbol or Mirrored Rotated W and H Symbol) Rotation equals Space Between.Solution Transcribed:

[2*] T E X [Ignore Next] [M] T [Space] I [1+1] S [Space] F U [2*] L L Y [Space] E M [1+1] O T I O N [2*] L E S S [Space] I N [Space] T [2+2] H I [1*] S [Space] C Y P [1+1) H E [flip 1 and 2] R

---

Text is fully emotionless in this cypher

I had a dream about me revisiting old accounts looking at work I had done but forgot about... -a reoccuring motif over all, but anyway- In it I had found an old Tumblr account where apparently I would draw and post fetish art of characters as abstract buildings, Rouge the bat was the most common.

I forget quite frequently I have lived with my OC stuff for years and no one else has (excluding like 2 other people who've known me and I still talk to about it occasionally) so I forget that the things I planned as "twists" are suposed to be twists and I end up spoiling stuff constantly in posts.

Made these old mod styled minecraft guns, they were fun to design and imagine functioning. on shoot theyd go to the second sprite and a little casing particle would fly off alongside a muzzle flash in front on the player : )

a set of minecraft guns, sprited in 16x16 squares, above their 3 sprites (normal, shoot and reload) are icons with brief visuals of how they'd work., in green below these is muzzle flash sprites

from the middle to the right are mock crafting recepies and below their imagined ammunition cost.

One of the minor Magi or 5052, "The Reasons" are a Magi made by humanity as an experiment, and burdenned onto one of their main alies. The Reasons are powers which come with a shadow guardian force and psychic influence over those that dont have a Reason of their own...

The Reasons, from left to right in the eye section (the top row of red squares):
Golith, Gorsh, Rark, Kommar, Valiter, Urask, Ocunix, Jotuna, Axyvok and Exigat. (The white/black and grey outer circles are the eyes sclera, the colored interior the Iris and black lines (except for Axyvok where its white) the Pupil)

Below the Eyes you get to see the Shadow being, the Guard, which accompanies the shadow of those who have the Reason above, below the guardian a visual representation of what their power or energy looks like, and lastly below that their Psychic influence to the Unreasoned.

In the bottom half of the image, a small red section points us to the mechanical RPS system used in conflicts within Reason Bearers.
As a Reason Bearer you are given 6 "points" to spend on different versions of rock paper scissors with differing results. these points are per conflict so if they are spent you have to wait until a future conflict.
The system is a sort of tug of war, where you choose every few seconds which modifier (the colored squares above the RPS triangles) alongside which RPS Element. if you lose the tug of war your Guard leaves temporarily and you lose your psychic influence over people, also being now affected by the winning Reason.

Reasons can be "collected" permanently by ripping out the eyes of other reasonbearers and consuming them, or temporarily by ingesting the tears of a reasonbearer...

Sprited 11/03/2026

I am aware I rework bars a lot, but im pretty satisfied with them now, and their names are now legible too with cute 4x5 pixel font titles... making pickaxes out of these will take a while but id like to have those to show later too! (It's Nuchemic Materials from my worldbuilding project 5052)

There is way too much text for me to summarize at the moment, but there are 64 materials in groups of 3 each with costs 4x the previous. by the end being Aproximately 1.329e+36

Above the Materials there are blocks representing objects that would be made with said materials and 2 tools (the "tool" (pickaxe, axe, shovel etc, but magically just 1) and the "Physicore" (armor as a core that floats beside you but still functions as if you had armor))