Vagabond Dog

@vagabond.dog

Retired indie game developers now giving bad advice. Bookings for Dev Consultancy and Birthday Parties at vagabond.dog

ATTENTION OPERATIVES: Reports from location NOLA-04 suggest an increase in unexpected intruders and additional coverage is requested. To remedy the situation, The Tolerance Group is now recruiting provisional Test Subjects with monitoring experience. Apply within, today: 💻 tolerance.group

Monitoring view of the Last Parish Public House, location NOLA-04 being monitored by The Tolerance Group

We have a small handful of Steam Keys available for anyone interested in our active #playtest of The Tolerance Group. If you'd like early access, visit tolerance.group to join us. Reply below with any streamer you'd like us to invite. #indiehorror #gamedev 🎮 🩸

The Tolerance Group@tolerance.group · 2mo ago

RECRUITMENT NOTICE: Continuity at Location NJ-01 continues to deteriorate. We are seeking new Test Subjects to join us and monitor for further breaks, reporting all unexpected variances. Those comfortable in horror, should apply today: 💻 tolerance.group Worthy operatives will be recognized.

An apartment kitchen at location NJ-01 currently being monitored by The Tolerance Group

There's a strong argument that economic value has overtaken cultural or qualitative values in many regards. The very concept that 'goodness' is detected by the market is a fallacy. Awareness of your game must coincide with proximity to power, capital, or social leverage. Even more in a skeptic age.

Carol Mertz@carolmertz.itch.io · 6mo ago

I recently saw someone try to make the "if a game is good, it'll find an audience" argument the other day and I've been mad about it since. Success is never guaranteed. You can do everything you can to improve your chances, but I wish more people recognized that quality work ≠ guaranteed audience.

This is very true, and yet so many fresh developers shelve their best efforts because they don't want to feel like a ripoff or copycat, even when there's something new and unique in the mix. Truth is, we all enjoy more of a good thing. "Holy shit, two cakes!"

Jamie D@uk-resistant.bsky.social · 6mo ago

I think the best indie games are ones that are devs going "I want to make my version of an existing thing" but also putting something of themselves, experiences & tastes into it as well (beyond narrative, I mean). I personally want a compelling reason to play a game beyond "it's like zelda"

Tough to balance the unconstrained imagination and the realities of completion, which gets worse in isolation. Many indie devs are explosively creative, and redesign on behalf of hypothetical audiences or theoretical issues. Get real playtesters! Trust, there will be real feedback to react to.

Eternal Skies TCG RPG@eternalskies.neocities.org · 6mo ago

In indie game dev, every time your scope creeps, you add more work to do and may never finish the game. However, every time your scope creeps you add things that help set your game apart from the giant mass of games. It's not quite as simple as never change the scope of your project.

As developer economies suffer, continuing to produce video games instead of surveillance, gambling, or military technology is an act of defiance against the coldness of reality. Your talents can bring joy, which is a sustenance, whereas many other uses of your skills can only extract or exploit.

Indie games have always been alluring in-part because of the humanity behind them. We become aware of real people doing something personal and difficult, and grow attached because it is inspirational and heartening to witness. Don't be shy, at least not deliberately. Open yourself up, if you can.

Eurogamer@eurogamer.bsky.social · 6mo ago

Tower defence game Tangy TD has made over $250k since an early March launch on Steam, prompting its solo dev to burst into tears twice already www.eurogamer.net/tower-defenc...

Like most creative realms, our games industry is full of highly empathetic individuals and emotions often play a huge role in orchestration. Being aware of feelings while developing better patience, understanding, and a willingness to listen will help you find greater potential than any raw matter.

Anyone who's been in this industry long enough eventually realizes that at a core level, satisfaction has never been fulfilled by graphics. Sometimes they enable new experiences (2D -> 3D) but sheer fidelity seldom contributes to the engagement that games provide, regardless of their appearance.

Beyond destroying artistic intent, the greatest issue with this DLSS 5 is the division in user experiences it will cause. Players become siloed within visuals nobody had any say in, then come to review your game based on it. What role will NVIDIA play in managing those inconsistent bug reports?

Will “Available for Contracts” Smith@willsmith.fun · 6mo ago

NVIDIA: What if we introduce ray tracing so you can have really high quality real-time lighting, models that cast shadows on themselves, and game lighting that looks _really_ real? Also NVIDIA: What if we do that, and then throw out that lighting to run the yassify filter so everyone looks HOT?

Two images of Grace from Resident Evil Requiem. Both pictures feature a blonde white woman looking at the camera wearing a red jacket, grey tank top, and black zip up shirt. The left (DLSS 5 Off) image shows relatively flat texture to her skin, eye makeup, and hair color. The right image (DLSS5 On) shows more realistic skin texture and removes all of the shadows that are created by her hair and browline.

It also changes the character's presentation of her own appearance. In the DLSS off image, she's wearing understated makeup, with some light eyeliner and eye shadow and a neutral tone lipstick/gloss. In the DLSS on image, she has highlights in her hair, a fuller, darker red lip, a more defined eyebrow, and a much more intentional looking smokey eye makeup.

Unfortunate to see more of these 'good will' attacks. There's a rash of scams with folks posing as notable game developers or friends-of-friends, with pleas to "play my game!" Running the .exe steals your passwords (or worse). Only real answer is for everyone to rely on provable release channels.

PixilRena@pixilrena.bsky.social · 6mo ago

@discord.com is the worst fucking company I've ever seen I got hacked because my fucking friends who is into game development asked me to test their game, and not only was my fucking computer hacked, my account was DISABLED, and my new account was just fucking flagged for ban evasion Fuck discord

Seems every cultured country of ample means realizes the economic uptick that comes from empowering their local games industry. As grant recipients in Canada, and knowing others worldwide in Sweden, Australia, France, and elsewhere... we've seen first hand the growth these funds can help commence.

AUTOMATON WEST@automatonwest.bsky.social · 6mo ago

Japanese government makes indie game developers eligible for grants of up to $60,000 USD, covering production costs and promotion automaton-media.com/en/news/japa...

Another day, another game apocalypse! While there will definitely be "casualties" in the most gluttonous projects, this is the kind of hardship where lean indies thrive by doing as much as they can with as little as possible. Summon those ancient game dev spirits who worked magic with only 256 KB.

WIRED@wired.com · 6mo ago

From the global RAM shortage driving up console prices to job loss in the industry, gaming is shaping up to be one of the AI boom's biggest casualties. www.wired.com/story/gamers...

Don't haggle with artists. Even though our culture insists upon the stupid dance of overshot and whittle-down, the difference in quality from satisfying unmet needs for creatives will outperform whatever you save avoiding their (very rare) overpay. Budget can't match? Scrimp elsewhere if you can!

Over 10x more titles release on Steam today than when we first joined the games industry. It used to be that making something novel and unique was a way of standing out from the crowd, but now it's sort of an essential defence against the absurd nihilism of it all. Just go make whatever you want!

A bar graph showing the consistent rise in games releasing on Steam year-over-year, peaking in 2024 at 16,212 titles.

You can waste a lot of time trying to explain yourself and the things you're doing to people who will only try to conform your ideas to their preexisting mindset. If you can game dev without validation, then tough out the long silence with confidence in yourself. It gets things done!