I’m damn proud of my country today. Less proud of my state, but hey we at least made it a swing state, and a lot of people worked very hard to do that. Now the real work begins. 💙💙💙
Jeremy Vanhoozer
@vanhoozerbot.bsky.social
Geek Dad. Artist. Creative Director. Drawer of Robots. Maker of games. Formerly Bungie, Magic Leap, PopCap, EA, CN, Disney. he/him - Thoughts are my own.
You know all of those moments over the last few years, where you saw something terrible happening in your country and felt helpless, wondering if there was anything at all that you could do? Any difference you could make? This Tuesday. On Tuesday, there is something you can do. VOTE. VOTE!
I feel like we need this right now. "At a time where entire worlds can be built the click of a mouse, and videos generated by a prompt, choosing to make a stop-motion film feels like a quiet act of rebellion" youtu.be/ndb87LMtdwU?...
Wildwood: Where Rebels Gather (Official Featurette)
YouTube video by LAIKA Studios
youtu.be
I'm not sure there is any other industry that shows us just how bad its leadership is more regularly than the games industry. Big-money companies run beloved studios full of talented people working on IPs an audience is clamoring for... and almost always grind them into dust.
With the current state of things, maybe the big monster can come and save us?
Re-sharing a stack of old stuff. Going through the doodles on my phone feels like a Time Machine for me, remembering life during each sketch. I hope everyone is doing ok. Hang in there.
Sketched up some “bad guy henchmen” ideas in a really simple style. Sometimes, as a game designer, you just need enemies you can throw at a player in large numbers… and then not feel bad when the player smacks them around a bit. Everybody here is very punchable. 🤣
I’ve been working for a while now on my next project (I’m super excited, hope to tell you more soon) and thought I’d start sharing some of the earliest exploratory art that doesn’t exactly apply anymore. From the “loose and crazy” phase, which is always super fun. Shockingly, monsters and robots. 🤖👹
Potentially unpopular game art director opinion: You could reduce the blood by 50% in the Wolverine game, and it would actually be more effective and sell the world better. (Also the game looks incredible.)
Jim Halpert's Awkward Stare
ALT: Jim Halpert's Awkward Stare
static.klipy.com
As a player, and then as part of the Bungie team, Destiny2 has been a part of my life for many years. A special game, and an incredible group of people who built and worked on it. The stories that were created with friends and family while playing this game will never be forgotten. 🙏
Destiny 2: Drifter's Plunder Season Toast
ALT: Destiny 2: Drifter's Plunder Season Toast
static.klipy.com
The world needs more charming, character filled, tower defense games.
Not only does this look incredible, but I think we could all use something like this right now. youtu.be/POneS8h1jyU?...
Wildwood – Official Teaser Trailer
YouTube video by LAIKA Studios
youtu.be
If you are my kid, you might get a weird birthday drawing.
Now might be a good time for us humans to reassess how we decide which other humans on this planet are worth listening to.
Tell me you don't understand what art direction is. Having your argument revolve around "Gamers just aren't used to having games look so good" is a wild approach. Ugh. www.fastcompany.com/91510549/nvi...
Nvidia is reskinning games with AI. Gamers are angry about it, and wrong
The company’s new DLSS 5 technology enhances game visuals to make them look more real, but some hardcore gamers are having none of it.
fastcompany.com
February 25, 29014, Plants vs. Zombies Garden Warfare launched. It was an insane idea: Take one of the most beloved game IP's ever and make a third person shooter. Should have been a disaster. Should have been a cash-grab. But a talented, scrappy team ended up making it a passion project.
One of the many things that have materialized thanks to the oppression and murder in Minnesota: A rock solid list of people who I would never hire, and frankly never agree to work with. People are really feeling comfortable being terrible humans online. We can see you, and will not forget.
Cleaning out an old drive, and I found these quick sketches I did forever ago to show off a little pirate game idea.
"Have courage and be kind. Everything else is out of your control." I'm going to try to make this my 2026.
Throughout my career, I’ve communicated creative and artistic direction through some of the worst drawings imaginable. That’s how it’s supposed to go! Your job is to set up the people on your team for success by letting THEM interpret the rough ideas into beautiful things with their unique brains.
Lots of great examples of raw "idea art" in the comments. I think people would be shocked to know how many of their favorite scenes in both movies and games started on a napkin or Post-It. :)
"they don't know how to express the idea" here's rian johnson's storyboard for knives out pick up a pencil and a napkin
If you use Generative AI to create concept art for your game, I would argue that your game is absolutely shipping with AI in it. Concept art is perhaps the most creatively influential step in developing a new idea, and it affects almost every step of the development process that follows.