#SWOLECEROR COVER ART JUST DROPPED Artist: breekio.com - support her! #sbox #s&box #s8box #art #coverart #indiedev #gamedev
Vidya Games
@vidayogamsu.bsky.social
We make games for s&box. https://sbox.game/vidya/swoleceror
The folks at Vidya Games (sbox.game/vidya) have invited me to add scripting support for their upcoming Tech Jam entry, "Vidya Editor." I've decided to make a shrimple AST interpreter for Scratch-like blocks thing. Lots of allocations, but hey, as long as it works! #sbox #csharp
Infinitely branching state machines using nodes that can execute scripts and Hammer-esque I/O all without writing any game code whatsoever. Entities include counters, timers, math operations, conditional logic and advanced triggers. #SWOLECEROR #indiedev #gamedev #sbox #s&box
Almost done turning my limited state machine into a practically infinite network of very capable logical nodes with powerful custom functions that you can easily configure just like Hammer entities. A brilliant networking professional taught me today. #SWOLECEROR #indiedev #gamedev #sbox #s&box
Made a simple enumerated state machine logic entity. It selects states to run powerful, easily defined custom functions. Tomorrow I'm reworking it to be an infinite network of nodes; think of Source 2 AnimGraph except it makes any fuckin' sense. #SWOLECEROR #indiedev #gamedev #programming #sbox
Added a timer entity(like "logic_timer") that can randomly delay and repeatedly execute logic similar to Hammer I/O and even run scripts. This video demonstrates how it can be set up and used by mappers. We full-on #programming now. #SWOLECEROR #gamedev #indiedev #sbox #s&box
Made a sound entity(like "ambient_generic") supporting all engine-compatible file types, specific overrides, weighted randomness and inputs from my Hammer I/O-esque logic system. #SWOLECEROR #gamedev #indiedev #sbox #s&box
Here's a quick overview of the state of #SWOLECEROR including a couple looks at our logic system. It has counters, math operations and conditions so IIRC it really is a Turing complete #programming language.. with MS Paint ultraviolence. #gamedev #sbox #s&box
Made a `logic_case`-like entity supporting complex conditions and number comparison(==, >= etc). You can basically make your own computer in-scene now. So, uh.. SWOLCEROR is now officially Turing complete! #SWOLECEROR #sbox #s&box
Made a basic calculator using Game Fish's logic system with Hammer-like entities configured in-scene. I imagine he's headbutting the wall to press the buttons. #SWOLECEROR #sbox #s&box
Added logic counters(like the "math_counter" Hammer entity) that can "write" their value to a text renderer. The logic system currently is like a limited Hammer I/O. #SWOLECEROR #sbox #s&box
Engineered an automatic goblin golfing machine using Game Fish's logic system. It makes it super easy to configure activating, toggling, destroying and running scripts on targets from the inspector. It's a bit limited otherwise but I do plan to have it be similar to Hammer. #SWOLECEROR #sbox #s&box
SWOLECEROR: Chapter 1 Coming soon™(in Valve time). #SWOLECEROR #sbox #s&box
one door opens, another goblin dies #SWOLECEROR #sbox #s&box
Why don't you grapple you some goblins? #swoleceror #sbox #s&box
get rotated smelly goblin idiots #SWOLECEROR #sbox #s&box #ifuckinghategoblins
We heard you like punching goblins. #swoleceror #sbox #s&box
The game jam version of SWOLECEROR had raving reviews. Our players might be excited learn we're revamping it with a full first chapter planned and a proper new codebase. There will be blood. Goblins must die. sbox.game/vidya/swolec... #sbox #s&box
Now playable on "main"! Post-jam polish inbound! - SWOLECEROR: MUSCLE WIZARD vidayogamsu.itch.io/swoleceror/d...
Now playable on
🥳 TL;DR: You can now play SWOLECEROR: MUSCLE WIZARD without having to select the
vidayogamsu.itch.io