Silent

@virtuallysilent.bsky.social

I like pretty graphics. Shader programming and reverse engineering are my hobbies. I like bringing interesting places to VR and giving people experiences that'd normally be impossible.

I've been experimenting with depth of field shaders! Mostly to see if I can improve on VRC's default camera bokeh. Both the round and hexagonal bokeh blur are done in two passes. I think the quality came out really nice - I wonder if anyone else would use this? #vrchat

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the largest photo of people to date. At today's load test, there is plenty of room for improvement, hitting some software limit at 127 people. It was great seeing everyone.

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I'm really enjoying Infinity Nikki... It's pretty incredible they made a game that looks so good has such wide scale but scales down to phones! There's a lot of nice rendering stuff, especially how they use parallax. I wish the ingame screenshots weren't saved as JPEG - they look kinda crunchy.

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New WIP! I've got most of the mesh format figured out, but there's still some data that I don't understand - and I'm still missing the blend factor for the ground textures. But bringing it into Unity worked out really nicely, and I've redone most of the materials now. #vrchat

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I've been told to get a Bluesky account for about 2 years now. Well, it's happened now! I'm going to post updates on my projects and other interesting things. Will I get used to Bluesky? Who knows!