VLaDOS - The Pogo Witch

@vlados.bsky.social

-DESTRUYE EL MAL- Technical Game Designer (dame laburo) 🧙‍♀️ Wishlist The Pogo Witch 🧙‍♀️ https://store.steampowered.com/app/3479310/The_Pogo_Witch/ https://linktr.ee/vlados_095

Hacer carteles de comercios con IA es de tener mal gusto, pero si encima las imágenes de la comida están también generadas ya es escandaloso. Cómo de malo tiene que ser tu producto para que consideres que una amalgama lovecraftiana de formas imposibles tiene mejor pinta que una foto a tus platos.

Eso sí, mi menú de opciones hila finísimo. - Te detecta y configura la resolución a la nativa de tu monitor. - Si pones modo ventana te escala la ventana a la primera resolución 16:9 inferior a la nativa de tu monitor. - Si vuelves de modo ventana a pantalla completa recuerda la resolución anterior.

I want to support our friends from Seville @preludethegame.bsky.social, so share this post to have a chance to get PRELUDE: DARK PAIN for free! I'll pick a winner if this post gets at least 100 RTs in the next 24h! 🤞 (Besides, there is a collaboration going on that you may find interesting) 😉

A cross content announcement featuring Crisanta from Blasphemous which was announced during the Prelude: Dark Pain Kickstarter campaign.
Prelude Dark Pain@preludethegame.bsky.social · last wk.

Prelude Dark Pain is available in Early Access! ⚔️ Face enemies in turn-based tactics battles 🗺️ Set foot in a dark fantasy world ⚙️ Customize your team of heroes

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

reminder that history has always been multiple events happening concurrently, but humans having the ability to see these events unfold in practically live-time is VERY new because of the internet. we were not built to handle this level of constant stress. 🧶(+)

@penguinaph.bsky.social · 2w ago

To celebrate the rerelease I'm going to post some videos from early development! This is the earliest recorded footage with just the controls / movement idea for mobile