Volpeon 🐉

@volpeon.pds.wyvern.rip

Wyvern-shaped software developer and hobby vector artist. Also sometimes a fluffy werewolf alien creature. Bonus content: @areon.pds.wyvern.rip 📆 30s 📢 English, German 🐉 He/Him 🔗 https://volpeon.ink/ 🔗 https://icy.wyvern.rip/@volpeon

The recent test drawing was a big help because it made me realize that plopping a canine head onto the wyvern didn't work. So now the head is this. More stylized and a trickier angle

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We're in the process of finding a new home for my deceased grandma's dog and one thing that has become clear is that the vast majority of dog owners live in an alternative reality where you need no money and time to take care of a pet and don't understand why we won't just keep it.

I'm going to try lots of new things with my drawing. For instance, I've used RGB/16 for the longest time, but there's also a LAB/16 color space. I know from web dev that LAB is designed for perception, unlike RGB. I'm curious about the difference for my art

My first wyvern character used to have backward-pointing ears, and I tried the same with my feathered wyvern, but I just can't. I like the aesthetics of upward-pointing triangle ears too much

Annoying effect of AI in our company: Random people/departments keep making it build apps and scripts with languages and idioms most of us aren't familiar with, and then ask us to integrate them into our systems

My art project before the break has been a feathered wyvern. That hasn't changed, but I now have a slightly different goal. I think I got shading down quite well, but my color patterns are still pretty simple. So I'll learn how to use colors with more variation and detail

I'm basically done porting my website over to Corvos (my SSG), so I can finally make fair comparisons with others. Build time went from 170s down to 100s despite actually generating images with an additional format.

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I'm currently working on a Static Site Generator for Deno named Corvos. I wanted to see if I'm able to create something that's entirely type-safe from start to finish, and after some initial struggle I got a really nice system!

Figuring out the feather shading is tricky. As usual, the point isn't to draw every single feather. I could do that, but it would look like shit. The real difficulty is finding a solution that works with the rest of the art style