Testing builds on @hyperfy.bsky.social such a massive upgrade, both visually and performance-wise. Thanks @b34k3r.bsky.social for helping me out with hosting VR branch. @threejs.org #webXR #VR #Quest3
𝚟𝚘𝚡𝚟𝚒𝚎𝚗𝚗𝚎
@voxvienne.bsky.social
3D Artist, crafting worlds for the Spatial Internet #Hyperfy
⚡(visual) Dev Log Updates ⚡ 1. Hyperball networking logic 🌐 2. Hyperball aesthetic upgrade ✨ 3. UV scroll 🔄 4. Airplanes ✈️ 5. GUI pointer events 🖱️ ⚡ Extras: - 28 commits to dev 📝 - Spawn points 🎯 - Cross app communication (world.emit()) 📡 - Teleportation 🌀 & more 😁 #webgl #physx #metaverse
With optimized builds, @hyperfy.bsky.social V1 came very close to matching the look and feel of Unity or other game engines-but in the browser. Few people realized how well it also performed on VR browsers and the level of immersion on web. V2 will change everything. #avp #webXR @threejs.org
Hey Bluesky community. We're an open source, web based virtual world engine. github.com/hyperfy-xyz/...
GitHub - hyperfy-xyz/hyperfy
Contribute to hyperfy-xyz/hyperfy development by creating an account on GitHub.
github.com
Hyperfy #noCode apps are next level. Can`t wait for v2.0 in 2025. #webXR @threejs.org. Here are 2 clips of some of my works in the last 2 years.
Hey @ravespace.bsky.social, I just came across your platform and checked out some of your stuff! i LIKE! been experimenting a lot with clubs on web myself. used Hyperfy for most since it got VR + tons noCode tools for audio-reactive stuff. Anyway, really cool what you’re doing. #WebXR @threejs.org
If you're building on the web, learning to bake lighting onto textures is a game-changer. For my projects, I now avoid real-time lights entirely, relying solely on baking and creating an HDRI from the baked scene for global illumination. #webXR #webGL #VR #Metaverse