VUEngine

@vuengine.dev

We're a two-man team of enthusiasts creating a versatile, open source Nintendo Virtual Boy game engine, development tools as well as new games for the system.

We have ported our entire image conversion pipeline, previously grit + heavy pre/postprocessing, to JavaScript. It is now not only on average 10x faster, but also comes with new features to optimize tilesets to a given tile count by deduplicating near-identical tiles. github.com/VUEngine/VB-...

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Recently accomplished tasks: New title screen render by VirtuousRage, resembling the box art, and finishing the Japanese translations, thanks to Kazuo Entertainment and dudeway4. Now we can fully focus on finishing the #VUEngineStudio music editor to get sound on par with the rest of #FormulaV.

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