Currently working on the environments for the exploration demo. Forests are so much better when we have more than one (1) tree model 🥹 🏞️ #gamedev #indiedev #indiegamedev #Sanctia #screenshots
Azure Fox Studio
@vulpinegames.bsky.social
We are a small indie team working on some stuff... 🦊 Vulpine - a lightweight game engine built in C++ 🎮 Sanctia - an open world Immersive-Sim Youtube Channel : https://www.youtube.com/@VulpineGameStudio Reach out to us at : contact@azurefoxstudio.com
Decided to compile clips from different times of day/night and add some audio ambiance. Enjoy! #gamedev #indiedev #indiegamedev #Sanctia #landscape www.youtube.com/watch?v=I7Xh...
Sanctia - Pre-Alpha : Forest Scene [Relaxing Nature]
YouTube video by Azure Fox Studio
youtube.com
New banner made by our talented art director @hekki-aart.bsky.social 🎨🖌️ #gamedev #indiedev #indiegamedev #Sanctia #paint #concept-arts
Updated the vegetation to add more variety. This version seems so much more natural. Next, we're going to add more trees, decorations, and paths 🌿 #gamedev #indiedev #indiegamedev #Sanctia
We've been working on vegetation and engine optimization the past couple of weeks. Here are some renders! Still a work in progress, but we're happy with the result 🙌 #gamedev #indiedev #indiegamedev #Sanctia #screenshots
Hey! We have a Discord, so if you're interested in our project, if you want to talk about anything related to game dev, or just want to be pinged for updates concerning the game, you can go here 👉 discord.gg/CMdFkvv263 #gamedev #indiedev #indiegamedev #discord #Sanctia
Died in a very cinematic way while testing the combats 🌄 #gamedev #indiedev #indiegamedev #prototype
We are proud to announce that the first playable prototype for Sanctia is released! 🎉 It is focusing on the swordfights only. If you want to give it a try and give us feedback, you can do so at the link below: wiki.azurefoxstudio.com/s/sanctia-co... #gamedev #indiedev #indiegamedev #prototype
Our talented artist @hekki-aart.bsky.social is conceptualizing some amazing looking chunks for the exploration demo ! #gamedev #indiedev #indiegamedev #Sanctia #conceptart
Added a bloody and dirty procedural effects, with an additional "absorbent" attribute in the paint material to simulate a tissue aborbing a liquide like blood. It's quite fun balancing things out and getting those results! #gamedev #indiedev #indiegamedev #procedural
Hey, wishing you all a happy Christmas and happy holidays! ❤️🎁🎅 We are looking forward to cooking some amazing things and making 2026 a milestone year for our project. So stay tuned! #gamedev #indiedev #indiegamedev #MerryChristmas
a cat wearing a santa hat with the words get jolly with it behind it
ALT: a cat wearing a santa hat with the words get jolly with it behind it
media.tenor.com
Hi ! Great opportunity to be back on bsky to share you some of my works related to this project 👋 #conceptart #digitalart
What's a beautiful sunset for, without a proper night sky? For our #Sanctia game, we wanted a vibrant night ambiance! Here are some work-in-progress screenshots of the pre-alpha in-game terrain and skybox, enjoy ! #gamedev #indiedev #indiegamedev #Sanctia #paint #landscape #screenshots #procedural
Oh yeah, it's all coming together ! The night sky now has... stars ✨! Also the paint effect is now less blurry, more vibrant and glowy. I kinda love the ambience of it now. Feel free to tell us what you think of it! #gamedev #indiedev #indiegamedev #Sanctia #landscape #screenshots #procedural
What's a beautiful sunset for, without a proper night sky? For our #Sanctia game, we wanted a vibrant night ambiance! Here are some work-in-progress screenshots of the pre-alpha in-game terrain and skybox, enjoy ! #gamedev #indiedev #indiegamedev #Sanctia #paint #landscape #screenshots #procedural
Annnnnd I forgot to put the # like a dummy... Well, here they are #gamedev #indiedev #indiegamedev #Sanctia #paint #landscape
Hello, is it still working? It's been a while. Turns out, managing both social media and the development of a video game is quite tricky. Well, anyway, to give you all something, here are some recent screenshots of the pre-alpha terrain and the new paint effect overhaul 🎨🖌️
Hello, is it still working? It's been a while. Turns out, managing both social media and the development of a video game is quite tricky. Well, anyway, to give you all something, here are some recent screenshots of the pre-alpha terrain and the new paint effect overhaul 🎨🖌️
Kinda late to the party, but happy pride, everyone ! 🏳️🌈 🫶 We kinda want to get back in here to show what we are working on, but things aren't ready yet, and we won't have much free time to work on our projects until this mid-summer.
— EN — In the hollow of the Black Mountains' shadow, sways the light of a new dawn — a blessing from the Goddess. — FR — Au creux de l'ombre des Montagnes Noires, vacillent les premiers rayons de l'aube — tel est le don de la Déesse. 🎨@hekki-aart.bsky.social #conceptart #gamedev #indiedev #Sanctia
We were quite busy working on tools for the development of the #Sanctia project for the past few weeks. We extended the #VulpineEngine quite a lot! Here is a little video showcasing what we made so far👇 youtu.be/vd3S18xQ0aU #indiegamedev #gamedev #devtools #OpenGL
Sanctia - New UI and early tools presentation (Vulpine Engine)
YouTube video by Vulpine Game Studio
youtu.be
For an academic project, a friend of mine made a sun and moon cycle in #VulpineEngine, accurate to the time of year and moon cycle. What’s great about this is the fact that the moon is visible at certain times of the day. This can result in pics that go so hard! #indiegamedev #gamedev
The distance fog now uses the atmospheric scattering shader functions for realistic coloring depending on the time of day. Love the results! 😍 #indiegamedev #gamedev #vulpineEngine
Just tested a cross-shaped bloom effect. It looks surprisingly good! What do you all think ?
A fan art of #Zelda I did after I had my best gaming moments on Tears of the Kingdom. It's an hommage to the first sketch I did at the first teaser in 2019. I tried my best to replicate the game's style 😅 #DigitalArt #TOTK #TheLegendOfZelda
As a game lore writer, how do you communicate with your artists? Long, boring lore dump sessions with endless wiki reviews? ❌ Cooking a custom TTRPG campaign to immerse your artists in the game's universe? ✅ Check out our adventures in the lore of #SanctiaGame here! #Gamedev #SorryWeAreFrench 👇
⮞ Sanctia ┃JDR ┃ Session 4/? ┃ Partie 1/2 ┃Varfort
YouTube video by Ivirny
youtube.com
I've been working on a new ECS based UI system for my custom #VulpineEngine. So far I've made a real time plotter and an advanced color picking tool. Can't wait to see the full result when all the elements are ready and put together !
Hey, with these little projects of ours, our goal is to create art with passion for an open-minded and positive community. You are always welcome, and should always be. The only thing we DON'T want to make a place for is bigotry.
Always 💖 Don't make me tap the sign