lia

@vvvasilia.bsky.social

community manager @hipsterwhaledev.bsky.social // formerly europa universalis iv & @balancingmonkeygames.com and others

I had a thread where I complained about how "unread" pips in inventories+menus "drive me crazy". I deleted it; it was an emotional take on a complex design space. Instead I'll talk about: 1: The problems they're trying to solve 2: Why I think they're often a bad solution 3: Why they happen anyways

A screenshot of Dragon Age: Veilguard's character screen, with a bunch of equipment slots of varying types, along with tabs for other menus. Across the various menu elements, there are 10 different elements with "unread" pips, circled in red.

I have lured a flock of currawongs into my backyard. Spent a good hour yesterday just chilling with them and enjoying their beautiful song ❤️

feeling immense power, strength & authority remembering that i internally pronounce bluesky like "brewski" and no one can do anything about it

Got to join the industry panel giving feedback on first-year game dev student projects at AIE Melbourne. Very fun opportunity!! projects were also very solid, with most work needed in production considerations & the way pitches were structured

Bild