Got Gemma 4 running locally on CUDA, first and fastest local inference to my knowledge. RTX 3090: • BF16 float: 110 tok/s • Q4_K_M GGUF: 170 tok/s Both quantized and full precision, token-for-token match with @hf.co transformers.
Piero Molino
@w4nderlust.bsky.social
CEO @ Studio Atelico | Chief Scientist @ Predibase | Ex-UberAI, Stanford
If AI learns from artists, artists deserve a fair deal. Today creative work is often used for training without clear consent, credit, or compensation. Introducing ARC, the Artist Rights Contract. Clear consent. Transparent usage. Project-limited rights. Draft open for feedback 👇
Most artist contracts weren’t written for the AI era. So we wrote one. Today we’re sharing 𝗔𝗥𝗖, 𝘁𝗵𝗲 𝗔𝗿𝘁𝗶𝘀𝘁 𝗥𝗶𝗴𝗵𝘁𝘀 𝗖𝗼𝗻𝘁𝗿𝗮𝗰𝘁, a framework for fair collaboration between studios and artists when AI is involved. Blog post with link: atelico.studio/blog/introdu...
Today we announced Bobium Brawlers, our first game. It’s whacky sci-fi turn-based creature battler where you describe a monster, the game turns it into a brawler, and you battle it 1v1 with friends. Weird, playful, and something that could only be done with AI. Launching in 2026
Announcing our first game: Bobium Brawlers, a turn-based creature battler where players invent unique monsters and battle them 1v1 with friends.
We raised $5M in seed funding! 🎉 Will use it to make better games: worlds that react, characters that riff, stories that grow in unexpected ways. We’re also building tools so other devs can do the same. Here's the full story: atelico.studio/blog/funding...
AI in games can flood the world with forgettable slop or help artists make the impossible playable. We only use AI if ✔️ Artists approve how their work is used ✔️ Revenue is shared ✔️ Labor and creativity are respected How to use AI in games without losing your soul? atelico.studio/blog/game-ai...
Ciao Roma! Tomorrow I'll be in Rome to give a talk at /dev/games about our Generative Agents Realtime Playground and the game tech of @studioatelico.bsky.social for running AI on-device. 🗓 Thursday, June 4th 🕒 11:10–12:10 Come say hi if you want to chat about ethical AI in games!
¡Hola Barcelona! Tomorrow I’m at Pocket Gamer Connects for the AI Agents in Games panel with Rana Rahman, Jack Basford & Claire Rozain. 🗓 Tues, June 3 🕒 15:40–16:20 📍 Track Room 2 Come say hi if you're at the conference and want to chat ethical AI in games! #PGConnects #AIinGames #GameDev
Atelico's new AI Engine doesn't require "prohibitively expensive cloud solutions" www.gamesindustry.biz/atelicos-new...
Atelico's new AI Engine doesn't require "prohibitively expensive cloud solutions"
Gaming Startup Studio Atelico has announced a new AI Engine to "allow game developers to deliver game experiences power…
gamesindustry.biz
Today, I’m excited to unveil a project that’s incredibly close to my heart. As a lifelong gamer, I’ve always dreamed of pushing the boundaries of what’s possible in video games using my expertise in AI. Now, that dream is becoming reality. 🎮🤖 www.youtube.com/watch?v=xT_v...
GARP – A Real-Time Village Simulation Powered by On-Device Generative Agents AI
YouTube video by Studio Atelico
youtube.com